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			116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef _SDL_timer_h
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| #define _SDL_timer_h
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| 
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| /**
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|  *  \file SDL_timer.h
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|  *
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|  *  Header for the SDL time management routines.
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|  */
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * \brief Get the number of milliseconds since the SDL library initialization.
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|  *
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|  * \note This value wraps if the program runs for more than ~49 days.
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|  */
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| extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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| 
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| /**
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|  * \brief Compare SDL ticks values, and return true if A has passed B
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|  *
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|  * e.g. if you want to wait 100 ms, you could do this:
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|  *  Uint32 timeout = SDL_GetTicks() + 100;
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|  *  while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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|  *      ... do work until timeout has elapsed
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|  *  }
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|  */
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| #define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
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| 
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| /**
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|  * \brief Get the current value of the high resolution counter
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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| 
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| /**
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|  * \brief Get the count per second of the high resolution counter
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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| 
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| /**
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|  * \brief Wait a specified number of milliseconds before returning.
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|  */
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| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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| 
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| /**
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|  *  Function prototype for the timer callback function.
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|  *
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|  *  The callback function is passed the current timer interval and returns
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|  *  the next timer interval.  If the returned value is the same as the one
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|  *  passed in, the periodic alarm continues, otherwise a new alarm is
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|  *  scheduled.  If the callback returns 0, the periodic alarm is cancelled.
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|  */
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| typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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| 
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| /**
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|  * Definition of the timer ID type.
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|  */
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| typedef int SDL_TimerID;
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| 
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| /**
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|  * \brief Add a new timer to the pool of timers already running.
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|  *
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|  * \return A timer ID, or 0 when an error occurs.
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|  */
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| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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|                                                  SDL_TimerCallback callback,
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|                                                  void *param);
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| 
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| /**
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|  * \brief Remove a timer knowing its ID.
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|  *
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|  * \return A boolean value indicating success or failure.
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|  *
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|  * \warning It is not safe to remove a timer multiple times.
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* _SDL_timer_h */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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