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#pragma once
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// <20><><EFBFBD><EFBFBD><EFBFBD>鱨<EFBFBD>ṹ<EFBFBD><E1B9B9><EFBFBD>ļ<EFBFBD>
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#include "QBStru.h"
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// <20>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "CallBackDef.h"
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// <20><><EFBFBD><EFBFBD> ͼ<><CDBC><EFBFBD><EFBFBD>ʾ<EFBFBD>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD>
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class CImgShowDlg;
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class AFX_CLASS_EXPORT CExportImgShowBase: public CObject
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{
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public:
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// <20><><EFBFBD>캯<EFBFBD><ECBAAF>
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CExportImgShowBase(void);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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~CExportImgShowBase(void);
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public:
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/************************************************************************/
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/* part 1<><31><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>١<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ע<EFBFBD><D7A2> */
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/************************************************************************/
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// 1 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. hParentWnd: <20><><EFBFBD><EFBFBD><EFBFBD>ھ<EFBFBD><DABE><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL CreateWnd(const HWND hParentWnd);
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// 2 <20><><EFBFBD>ܣ<EFBFBD><DCA3>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>ʾ<EFBFBD><CABE><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ָ<EFBFBD><D6B8>λ<EFBFBD><CEBB>
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// <20><><EFBFBD>룺
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// 1. clientRect<63><74><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void MoveWnd(const CRect &clientRect);
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// 3 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ʾSW_SHOW <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SW_HIDE <20><><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. nCmdShow<6F><77>SW_SHOW <20><> SW_HIDE
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ShowWnd(const int nCmdShow);
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// 4 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ʾһ֡ͼ<D6A1><CDBC>
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// <20><><EFBFBD>룺
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// 1. pImgInfo<66><6F>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>Ϣͷ
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// 2. pImgData<74><61>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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// 3. LBbox<6F><78><EFBFBD><EFBFBD>γ<EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD>
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// 4 isNeedFlip: <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA>ת
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// 5. isNeedClip<69><70><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD>ʶ
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// 6. ShowRegion<6F><6E><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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// 7. Strecth_Ratio ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ1<CEAA><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
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// 8. ͼ<><CDBC>ƽ<EFBFBD>ƿ<EFBFBD><C6BF><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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// ˵<><CBB5><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD>1
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BOOL ShowImage(const BITMAPINFO* pImgInfo,
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BYTE* pImgData,
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GeoBoundingBox LBbox = GeoBoundingBox(),
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BOOL isNeedFlip = FALSE,
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BOOL isNeedClip = FALSE,
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const CRect* pShowRegion = NULL,
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float Strecth_Ratio = 1.0F,
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POINT xyShift = POINT());
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// 5 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD>鱨<EFBFBD><E9B1A8><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1.qbData: <20>鱨<EFBFBD><E9B1A8><EFBFBD>ݽṹ<DDBD><E1B9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD>: <20><>
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// ˵<><CBB5><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD>2
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// ע<>⣺<EFBFBD>ź<EFBFBD>1<EFBFBD><31><EFBFBD>ȼ<EFBFBD> > <20>ź<EFBFBD>2<EFBFBD><32><EFBFBD>ȼ<EFBFBD>
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void DisposeQBData(const QBStru* qbData);
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// 6 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>꣬<EFBFBD><EAA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪĿ<CEAA><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. pt<70><74>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>ڱ<EFBFBD><DAB1><EFBFBD>Ŀ<EFBFBD><C4BF>
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// ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEA3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>棬<EFBFBD><E6A3AC>Ҫ<EFBFBD><D2AA> <20><><EFBFBD><EFBFBD>4<EFBFBD><34>ShowImage<67><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE> <20><><EFBFBD>뱾<EFBFBD><EBB1BE><EFBFBD><EFBFBD>
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void SetTargetPixelCoordinate(const CPoint &pt);
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// 6.1 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>е<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ4<CEAA><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. pt<70><74>4<EFBFBD><34><EFBFBD>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>ڱ<EFBFBD><DAB1><EFBFBD>Ŀ<EFBFBD><C4BF>
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// ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEA3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>棬<EFBFBD><E6A3AC>Ҫ<EFBFBD><D2AA> <20><><EFBFBD><EFBFBD>4<EFBFBD><34>ShowImage<67><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE> <20><><EFBFBD>뱾<EFBFBD><EBB1BE><EFBFBD><EFBFBD>
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void SetQuadrangleCorners(const POINT *pts);
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// 6.2 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>꣬<EFBFBD><EAA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>γ<EFBFBD><CEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. pt<70><74><EFBFBD><EFBFBD>γ<EFBFBD><CEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>ڱ<EFBFBD><DAB1><EFBFBD>Ŀ<EFBFBD><C4BF>
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// ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEA3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>棬<EFBFBD><E6A3AC>Ҫ<EFBFBD><D2AA> <20><><EFBFBD><EFBFBD>4<EFBFBD><34>ShowImage<67><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE> <20><><EFBFBD>뱾<EFBFBD><EBB1BE><EFBFBD><EFBFBD>
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void SetTgtLocLeadLonLat(double lon, double lat);
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// 7 <20><><EFBFBD>ܣ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>ʾ<EFBFBD><CABE><EFBFBD>ڣ<EFBFBD>ͬʱ<CDAC>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD>Դ
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// <20><><EFBFBD>룺<EFBFBD><EBA3BA>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DestroyWnd();
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// 8 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ漰<DAB4><E6BCB0><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺<EFBFBD><EBA3BA>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ClearMemory();
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/************************************************************************/
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/* part 2<><32><EFBFBD><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ꡢ<EFBFBD><EAA1A2><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7> */
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/************************************************************************/
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// 1 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>꣨Ŀ<EAA3A8><C4BF><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD>
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// <20><><EFBFBD>룺
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// 1. proc: <20>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL SetCallBackFun(SendCoordinateProc proc);
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// 2 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ݵ<EFBFBD><DDB5>ⲿCSU<53><55>
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// <20><><EFBFBD>룺
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// 1.proc: <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD>: <20><><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL SetCallBackFun(SendPixInfoProc proc);
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// 3 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>ⲿCSU<53><55>
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// <20><><EFBFBD>룺
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// 1.proc: <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD>: <20><><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL SetCallBackFun(SendFilePath proc);
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// 5 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>궨λ<EAB6A8><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>γ<EFBFBD>ȵ<EFBFBD><C8B5>ⲿCSU<53><55>
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// <20><><EFBFBD>룺
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// 1.proc: <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD>: <20><><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL SetCallBackFun(SendTgrLocLeadLonLatProc proc);
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// 6 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><D0A3><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ⲿCSU<53><55>
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// <20><><EFBFBD>룺
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// 1.proc: <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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//
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// <20><><EFBFBD><EFBFBD>: <20><><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FALSE
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BOOL SetCallBackFun(SendArtilleryReviseInfoProc proc);
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/************************************************************************/
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/* part 3<><33>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ơ<EFBFBD><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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/************************************************************************/
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// 4 <20><><EFBFBD>ܣ<EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD>ʵ<EFBFBD><CAB5>ͼ<EFBFBD><CDBC><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD>С
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BOOL OnMouseWheelZoomInOutImg(UINT nFlags, short zDelta, CPoint pt);
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// 5 <20><><EFBFBD>ܣ<EFBFBD>ȡ<EFBFBD><C8A1>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void CancelTargetPlot();
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// 6 <20><><EFBFBD>ܣ<EFBFBD>ͼ<EFBFBD><CDBC>ȥ<EFBFBD><C8A5>
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// <20><><EFBFBD>룺
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// 1. bAdjust <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// 2. A_MAX <20><><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5>Ч<EFBFBD><D0A7>, A_MAX < 0 ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>(<28>ر<EFBFBD><D8B1><EFBFBD>ʱ)<29><>
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// <20><>Ч<EFBFBD><D0A7>Χ<EFBFBD><CEA7>0,255<35><35> <20>쳣ֵ<ECB3A3><D6B5><EFBFBD><EFBFBD>Ӧ;
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// 3. degree <20><><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5>Ч<EFBFBD><D0A7>, <20><>Ч<EFBFBD><D0A7>Χ<EFBFBD><CEA7>0,1<><31> <20>쳣ֵ<ECB3A3><D6B5><EFBFBD><EFBFBD>Ӧ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AdjustImgDehaze(BOOL bAdjust = FALSE, int A_MAX = -1, double degree = 0.78);
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// 7 <20><><EFBFBD>ܣ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD>ȵ<EFBFBD><C8B5><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. bAdjust <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// 2. degree <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[0 20]
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AdjustImgIntensity(BOOL bAdjust = FALSE, int degree = 10);
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// 8 <20><><EFBFBD>ܣ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Աȶȵ<C8B6><C8B5><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. bAdjust <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// 2. degree <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[0 20]
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AdjustImgContrast(BOOL bAdjust = FALSE, int degree = 10);
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// 9 <20><><EFBFBD>ܣ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȵ<EFBFBD><C8B5><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. bAdjust <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// 2. degree <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[0 20]
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AdjustImgDefinition(BOOL bAdjust = FALSE, int degree = 10);
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// 10 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ͼ<EFBFBD><CDBC>״̬<D7B4><CCAC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>һ<EFBFBD>δ<EFBFBD><CEB4><EFBFBD>ͼ<EFBFBD><CDBC>
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void ReturnToPreImgState();
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// 11 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>ԭʼͼ<CABC><CDBC>״̬<D7B4><CCAC><EFBFBD><EFBFBD>ʾԭʼͼ<CABC><CDBC>
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void ReturnToSrcImgState();
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// 12 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>浱ǰͼ<C7B0><EFBFBD>У<EFBFBD><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪTIFF<46><46>ʽ
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void SaveImgToTiff();
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// 13 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>浱ǰ֡<C7B0><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
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// <20><><EFBFBD>룺
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// 1. sSaveFolder ͼ<><CDBC><EFBFBD>洢<EFBFBD>ļ<EFBFBD><C4BC>У<EFBFBD>Ϊ<EFBFBD>ջ<EFBFBD><D5BB>Ҳ<EFBFBD><D2B2><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϴ洢·<E6B4A2><C2B7><EFBFBD>洢
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// ˵<><CBB5><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
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void SaveCurrentFrame(CString sSaveFolder = "");
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// 14 <20><><EFBFBD>ܣ<EFBFBD><DCA3>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>֡<EFBFBD><D6A1>18֡<38><D6A1>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>Ϣ
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// <20><><EFBFBD>룺
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// 1. bMem TRUE<55><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FALSE<53><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void MemPreMultiFrame(BOOL bMem = TRUE);
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// 18 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>༭<EFBFBD><E0BCAD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. type : 1<><31><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>
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// 2: <20><><EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
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// 3: <20><><EFBFBD><EFBFBD>У<EFBFBD><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ч
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void SetImgEditType(int type);
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// 19 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ȡͼ<C8A1><CDBC><EFBFBD>༭ģʽ
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// <20><><EFBFBD>룺<EFBFBD><EBA3BA>
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// <20><><EFBFBD>أ<EFBFBD>
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// true: ͼ<><CDBC><EFBFBD><EFBFBD>ǿģʽ
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// false:ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
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bool GetImgEditMode();
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// 21 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><D0A3>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾͼ<CABE><CDBC>
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void GeoCorrectAndShowImg();
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// 22 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ʾͼ<CABE><CDBC>
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// <20><><EFBFBD>룺
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 1<><31>imgWidth ͼ<><CDBC><EFBFBD><EFBFBD>
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// 2<><32>imgHeight ͼ<><CDBC><EFBFBD><EFBFBD>
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// 3<><33>bitCount ͼ<><CDBC>λ<EFBFBD><CEBB>
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// 4<><34>pImgData ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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// <20>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>true,ʧ<>ܷ<EFBFBD><DCB7><EFBFBD>false
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bool GetCurrentImg(int &imgWidth, int &imgHeight, int& bitCount, uchar* &pImgData);
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// 23 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ȡͼ<C8A1><CDBC><EFBFBD>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 1<><31>leftLon <20><><EFBFBD><EFBFBD>
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// 2<><32>topLat <20><>γ
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// 3<><33>rigtLon <20><><EFBFBD><EFBFBD>
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// 4<><34>bottomLat <20><>γ
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// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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// <20>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>true,ʧ<>ܷ<EFBFBD><DCB7><EFBFBD>false
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bool GetImgBoundingBox(double &leftLon, double &topLat, double &rigtLon, double &bottomLat);
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// 24 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ʾͼ<CABE><CDBC><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD>γ<EFBFBD><CEB3>
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// <20><><EFBFBD>룺
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 1<><31>lon <20><><EFBFBD><EFBFBD>
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// 2<><32>lat γ<><CEB3>
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// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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// <20>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>true,ʧ<>ܷ<EFBFBD><DCB7><EFBFBD>false
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bool GetCurrentImgCerterLonLat(double &lon, double &lat);
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// 25 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD>עͼ<D7A2><EFBFBD><F1A3A8BE>Ρ<EFBFBD><CEA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD><D4B5>
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// <20><><EFBFBD>룺
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// 1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD><D4B5> <20><><EFBFBD><EFBFBD>
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void MarkRegionOnImg(std::vector<std::vector<cv::Point>> &valisContours);
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// 26 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC>˵<EFBFBD>
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// <20><><EFBFBD>룺
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// 1. bClose Ĭ<><C4AC>true<75>ر<EFBFBD>
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void CloseRightBtnDownMenu(bool bClose = true);
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// 27 <20><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>룺
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// 1. str <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetThemeText(CString str);
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// 28 <20><><EFBFBD>ܣ<EFBFBD>ͼ<EFBFBD><CDBC>λ<EFBFBD>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>ڲ<EFBFBD>Ŀ<EFBFBD>궨λ<EAB6A8><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void LeadImgLoc();
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private:
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CImgShowDlg* m_ShowDlg; // MFC <20>Ի<EFBFBD><D4BB><EFBFBD>
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};
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