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			217 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			217 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_system.h | ||
|  |  * | ||
|  |  *  Include file for platform specific SDL API functions | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_system_h
 | ||
|  | #define _SDL_system_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | #include "SDL_keyboard.h"
 | ||
|  | #include "SDL_render.h"
 | ||
|  | #include "SDL_video.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /* Platform specific functions for Windows */ | ||
|  | #ifdef __WIN32__
 | ||
|  | 	 | ||
|  | /**
 | ||
|  |    \brief Set a function that is called for every windows message, before TranslateMessage() | ||
|  | */ | ||
|  | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); | ||
|  | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Returns the D3D9 adapter index that matches the specified display index. | ||
|  | 
 | ||
|  |    This adapter index can be passed to IDirect3D9::CreateDevice and controls | ||
|  |    on which monitor a full screen application will appear. | ||
|  | */ | ||
|  | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); | ||
|  | 
 | ||
|  | typedef struct IDirect3DDevice9 IDirect3DDevice9; | ||
|  | /**
 | ||
|  |    \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. | ||
|  | 
 | ||
|  |    Once you are done using the device, you should release it to avoid a resource leak. | ||
|  |  */ | ||
|  | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Returns the DXGI Adapter and Output indices for the specified display index. | ||
|  | 
 | ||
|  |    These can be passed to EnumAdapters and EnumOutputs respectively to get the objects | ||
|  |    required to create a DX10 or DX11 device and swap chain. | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); | ||
|  | 
 | ||
|  | #endif /* __WIN32__ */
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /* Platform specific functions for iOS */ | ||
|  | #if defined(__IPHONEOS__) && __IPHONEOS__
 | ||
|  | 
 | ||
|  | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
 | ||
|  | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); | ||
|  | 
 | ||
|  | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
 | ||
|  | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); | ||
|  | 
 | ||
|  | #endif /* __IPHONEOS__ */
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /* Platform specific functions for Android */ | ||
|  | #if defined(__ANDROID__) && __ANDROID__
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Get the JNI environment for the current thread | ||
|  | 
 | ||
|  |    This returns JNIEnv*, but the prototype is void* so we don't need jni.h | ||
|  |  */ | ||
|  | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Get the SDL Activity object for the application | ||
|  | 
 | ||
|  |    This returns jobject, but the prototype is void* so we don't need jni.h | ||
|  |    The jobject returned by SDL_AndroidGetActivity is a local reference. | ||
|  |    It is the caller's responsibility to properly release it | ||
|  |    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) | ||
|  |  */ | ||
|  | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    See the official Android developer guide for more information: | ||
|  |    http://developer.android.com/guide/topics/data/data-storage.html
 | ||
|  | */ | ||
|  | #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
 | ||
|  | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Get the path used for internal storage for this application. | ||
|  | 
 | ||
|  |    This path is unique to your application and cannot be written to | ||
|  |    by other applications. | ||
|  |  */ | ||
|  | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Get the current state of external storage, a bitmask of these values: | ||
|  |     SDL_ANDROID_EXTERNAL_STORAGE_READ | ||
|  |     SDL_ANDROID_EXTERNAL_STORAGE_WRITE | ||
|  | 
 | ||
|  |    If external storage is currently unavailable, this will return 0. | ||
|  | */ | ||
|  | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); | ||
|  | 
 | ||
|  | /**
 | ||
|  |    \brief Get the path used for external storage for this application. | ||
|  | 
 | ||
|  |    This path is unique to your application, but is public and can be | ||
|  |    written to by other applications. | ||
|  |  */ | ||
|  | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); | ||
|  | 
 | ||
|  | #endif /* __ANDROID__ */
 | ||
|  | 
 | ||
|  | /* Platform specific functions for WinRT */ | ||
|  | #if defined(__WINRT__) && __WINRT__
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief WinRT / Windows Phone path types | ||
|  |  */ | ||
|  | typedef enum | ||
|  | { | ||
|  |     /** \brief The installed app's root directory.
 | ||
|  |         Files here are likely to be read-only. */ | ||
|  |     SDL_WINRT_PATH_INSTALLED_LOCATION, | ||
|  | 
 | ||
|  |     /** \brief The app's local data store.  Files may be written here */ | ||
|  |     SDL_WINRT_PATH_LOCAL_FOLDER, | ||
|  | 
 | ||
|  |     /** \brief The app's roaming data store.  Unsupported on Windows Phone.
 | ||
|  |         Files written here may be copied to other machines via a network | ||
|  |         connection. | ||
|  |     */ | ||
|  |     SDL_WINRT_PATH_ROAMING_FOLDER, | ||
|  | 
 | ||
|  |     /** \brief The app's temporary data store.  Unsupported on Windows Phone.
 | ||
|  |         Files written here may be deleted at any time. */ | ||
|  |     SDL_WINRT_PATH_TEMP_FOLDER | ||
|  | } SDL_WinRT_Path; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Retrieves a WinRT defined path on the local file system | ||
|  |  * | ||
|  |  *  \note Documentation on most app-specific path types on WinRT | ||
|  |  *      can be found on MSDN, at the URL: | ||
|  |  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | ||
|  |  * | ||
|  |  *  \param pathType The type of path to retrieve. | ||
|  |  *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL | ||
|  |  *      if the path is not available for any reason.  Not all paths are | ||
|  |  *      available on all versions of Windows.  This is especially true on | ||
|  |  *      Windows Phone.  Check the documentation for the given | ||
|  |  *      SDL_WinRT_Path for more information on which path types are | ||
|  |  *      supported where. | ||
|  |  */ | ||
|  | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Retrieves a WinRT defined path on the local file system | ||
|  |  * | ||
|  |  *  \note Documentation on most app-specific path types on WinRT | ||
|  |  *      can be found on MSDN, at the URL: | ||
|  |  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | ||
|  |  * | ||
|  |  *  \param pathType The type of path to retrieve. | ||
|  |  *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL | ||
|  |  *      if the path is not available for any reason.  Not all paths are | ||
|  |  *      available on all versions of Windows.  This is especially true on | ||
|  |  *      Windows Phone.  Check the documentation for the given | ||
|  |  *      SDL_WinRT_Path for more information on which path types are | ||
|  |  *      supported where. | ||
|  |  */ | ||
|  | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); | ||
|  | 
 | ||
|  | #endif /* __WINRT__ */
 | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_system_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |