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			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef _SDL_main_h
 | ||
|  | #define _SDL_main_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_main.h | ||
|  |  * | ||
|  |  *  Redefine main() on some platforms so that it is called by SDL. | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef SDL_MAIN_HANDLED
 | ||
|  | #if defined(__WIN32__)
 | ||
|  | /* On Windows SDL provides WinMain(), which parses the command line and passes
 | ||
|  |    the arguments to your main function. | ||
|  | 
 | ||
|  |    If you provide your own WinMain(), you may define SDL_MAIN_HANDLED | ||
|  |  */ | ||
|  | #define SDL_MAIN_AVAILABLE
 | ||
|  | 
 | ||
|  | #elif defined(__WINRT__)
 | ||
|  | /* On WinRT, SDL provides a main function that initializes CoreApplication,
 | ||
|  |    creating an instance of IFrameworkView in the process. | ||
|  | 
 | ||
|  |    Please note that #include'ing SDL_main.h is not enough to get a main() | ||
|  |    function working.  In non-XAML apps, the file, | ||
|  |    src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled | ||
|  |    into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be | ||
|  |    called, with a pointer to the Direct3D-hosted XAML control passed in. | ||
|  | */ | ||
|  | #define SDL_MAIN_NEEDED
 | ||
|  | 
 | ||
|  | #elif defined(__IPHONEOS__)
 | ||
|  | /* On iOS SDL provides a main function that creates an application delegate
 | ||
|  |    and starts the iOS application run loop. | ||
|  | 
 | ||
|  |    See src/video/uikit/SDL_uikitappdelegate.m for more details. | ||
|  |  */ | ||
|  | #define SDL_MAIN_NEEDED
 | ||
|  | 
 | ||
|  | #elif defined(__ANDROID__)
 | ||
|  | /* On Android SDL provides a Java class in SDLActivity.java that is the
 | ||
|  |    main activity entry point. | ||
|  | 
 | ||
|  |    See README-android.txt for more details on extending that class. | ||
|  |  */ | ||
|  | #define SDL_MAIN_NEEDED
 | ||
|  | 
 | ||
|  | #elif defined(__NACL__)
 | ||
|  | /* On NACL we use ppapi_simple to set up the application helper code,
 | ||
|  |    then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before  | ||
|  |    starting the user main function. | ||
|  |    All user code is run in a separate thread by ppapi_simple, thus  | ||
|  |    allowing for blocking io to take place via nacl_io | ||
|  | */ | ||
|  | #define SDL_MAIN_NEEDED
 | ||
|  | 
 | ||
|  | #endif
 | ||
|  | #endif /* SDL_MAIN_HANDLED */
 | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | #define C_LINKAGE   "C"
 | ||
|  | #else
 | ||
|  | #define C_LINKAGE
 | ||
|  | #endif /* __cplusplus */
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_main.h | ||
|  |  * | ||
|  |  *  The application's main() function must be called with C linkage, | ||
|  |  *  and should be declared like this: | ||
|  |  *  \code | ||
|  |  *  #ifdef __cplusplus | ||
|  |  *  extern "C" | ||
|  |  *  #endif | ||
|  |  *  int main(int argc, char *argv[]) | ||
|  |  *  { | ||
|  |  *  } | ||
|  |  *  \endcode | ||
|  |  */ | ||
|  | 
 | ||
|  | #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
 | ||
|  | #define main    SDL_main
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  The prototype for the application's main() function | ||
|  |  */ | ||
|  | extern C_LINKAGE int SDL_main(int argc, char *argv[]); | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This is called by the real SDL main function to let the rest of the | ||
|  |  *  library know that initialization was done properly. | ||
|  |  * | ||
|  |  *  Calling this yourself without knowing what you're doing can cause | ||
|  |  *  crashes and hard to diagnose problems with your application. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_SetMainReady(void); | ||
|  | 
 | ||
|  | #ifdef __WIN32__
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This can be called to set the application class at startup | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, | ||
|  |                                             void *hInst); | ||
|  | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | ||
|  | 
 | ||
|  | #endif /* __WIN32__ */
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifdef __WINRT__
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Initializes and launches an SDL/WinRT application. | ||
|  |  * | ||
|  |  *  \param mainFunction The SDL app's C-style main(). | ||
|  |  *  \param reserved Reserved for future use; should be NULL | ||
|  |  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more | ||
|  |  *      information on the failure. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); | ||
|  | 
 | ||
|  | #endif /* __WINRT__ */
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_main_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |