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			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_loadso.h | ||
|  |  * | ||
|  |  *  System dependent library loading routines | ||
|  |  * | ||
|  |  *  Some things to keep in mind: | ||
|  |  *  \li These functions only work on C function names.  Other languages may | ||
|  |  *      have name mangling and intrinsic language support that varies from | ||
|  |  *      compiler to compiler. | ||
|  |  *  \li Make sure you declare your function pointers with the same calling | ||
|  |  *      convention as the actual library function.  Your code will crash | ||
|  |  *      mysteriously if you do not do this. | ||
|  |  *  \li Avoid namespace collisions.  If you load a symbol from the library, | ||
|  |  *      it is not defined whether or not it goes into the global symbol | ||
|  |  *      namespace for the application.  If it does and it conflicts with | ||
|  |  *      symbols in your code or other shared libraries, you will not get | ||
|  |  *      the results you expect. :) | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_loadso_h
 | ||
|  | #define _SDL_loadso_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | #include "SDL_error.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This function dynamically loads a shared object and returns a pointer | ||
|  |  *  to the object handle (or NULL if there was an error). | ||
|  |  *  The 'sofile' parameter is a system dependent name of the object file. | ||
|  |  */ | ||
|  | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Given an object handle, this function looks up the address of the | ||
|  |  *  named function in the shared object and returns it.  This address | ||
|  |  *  is no longer valid after calling SDL_UnloadObject(). | ||
|  |  */ | ||
|  | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, | ||
|  |                                                const char *name); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Unload a shared object from memory. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_loadso_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |