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			218 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			218 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_keyboard.h | ||
|  |  * | ||
|  |  *  Include file for SDL keyboard event handling | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_keyboard_h
 | ||
|  | #define _SDL_keyboard_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | #include "SDL_error.h"
 | ||
|  | #include "SDL_keycode.h"
 | ||
|  | #include "SDL_video.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief The SDL keysym structure, used in key events. | ||
|  |  * | ||
|  |  *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event. | ||
|  |  */ | ||
|  | typedef struct SDL_Keysym | ||
|  | { | ||
|  |     SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */ | ||
|  |     SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */ | ||
|  |     Uint16 mod;                 /**< current key modifiers */ | ||
|  |     Uint32 unused; | ||
|  | } SDL_Keysym; | ||
|  | 
 | ||
|  | /* Function prototypes */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get the window which currently has keyboard focus. | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get a snapshot of the current state of the keyboard. | ||
|  |  * | ||
|  |  *  \param numkeys if non-NULL, receives the length of the returned array. | ||
|  |  * | ||
|  |  *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. | ||
|  |  * | ||
|  |  *  \b Example: | ||
|  |  *  \code | ||
|  |  *  const Uint8 *state = SDL_GetKeyboardState(NULL); | ||
|  |  *  if ( state[SDL_SCANCODE_RETURN] )   { | ||
|  |  *      printf("<RETURN> is pressed.\n"); | ||
|  |  *  } | ||
|  |  *  \endcode | ||
|  |  */ | ||
|  | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get the current key modifier state for the keyboard. | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Set the current key modifier state for the keyboard. | ||
|  |  * | ||
|  |  *  \note This does not change the keyboard state, only the key modifier flags. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get the key code corresponding to the given scancode according | ||
|  |  *         to the current keyboard layout. | ||
|  |  * | ||
|  |  *  See ::SDL_Keycode for details. | ||
|  |  * | ||
|  |  *  \sa SDL_GetKeyName() | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get the scancode corresponding to the given key code according to the | ||
|  |  *         current keyboard layout. | ||
|  |  * | ||
|  |  *  See ::SDL_Scancode for details. | ||
|  |  * | ||
|  |  *  \sa SDL_GetScancodeName() | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get a human-readable name for a scancode. | ||
|  |  * | ||
|  |  *  \return A pointer to the name for the scancode. | ||
|  |  *          If the scancode doesn't have a name, this function returns | ||
|  |  *          an empty string (""). | ||
|  |  * | ||
|  |  *  \sa SDL_Scancode | ||
|  |  */ | ||
|  | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get a scancode from a human-readable name | ||
|  |  * | ||
|  |  *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized | ||
|  |  * | ||
|  |  *  \sa SDL_Scancode | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get a human-readable name for a key. | ||
|  |  * | ||
|  |  *  \return A pointer to a UTF-8 string that stays valid at least until the next | ||
|  |  *          call to this function. If you need it around any longer, you must | ||
|  |  *          copy it.  If the key doesn't have a name, this function returns an | ||
|  |  *          empty string (""). | ||
|  |  * | ||
|  |  *  \sa SDL_Key | ||
|  |  */ | ||
|  | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get a key code from a human-readable name | ||
|  |  * | ||
|  |  *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized | ||
|  |  * | ||
|  |  *  \sa SDL_Keycode | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Start accepting Unicode text input events. | ||
|  |  *         This function will show the on-screen keyboard if supported. | ||
|  |  * | ||
|  |  *  \sa SDL_StopTextInput() | ||
|  |  *  \sa SDL_SetTextInputRect() | ||
|  |  *  \sa SDL_HasScreenKeyboardSupport() | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Return whether or not Unicode text input events are enabled. | ||
|  |  * | ||
|  |  *  \sa SDL_StartTextInput() | ||
|  |  *  \sa SDL_StopTextInput() | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Stop receiving any text input events. | ||
|  |  *         This function will hide the on-screen keyboard if supported. | ||
|  |  * | ||
|  |  *  \sa SDL_StartTextInput() | ||
|  |  *  \sa SDL_HasScreenKeyboardSupport() | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Set the rectangle used to type Unicode text inputs. | ||
|  |  *         This is used as a hint for IME and on-screen keyboard placement. | ||
|  |  * | ||
|  |  *  \sa SDL_StartTextInput() | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Returns whether the platform has some screen keyboard support. | ||
|  |  * | ||
|  |  *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE. | ||
|  |  * | ||
|  |  *  \note Not all screen keyboard functions are supported on all platforms. | ||
|  |  * | ||
|  |  *  \sa SDL_IsScreenKeyboardShown() | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Returns whether the screen keyboard is shown for given window. | ||
|  |  * | ||
|  |  *  \param window The window for which screen keyboard should be queried. | ||
|  |  * | ||
|  |  *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. | ||
|  |  * | ||
|  |  *  \sa SDL_HasScreenKeyboardSupport() | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_keyboard_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |