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			1224 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_haptic.h | ||
|  |  * | ||
|  |  *  \brief The SDL Haptic subsystem allows you to control haptic (force feedback) | ||
|  |  *         devices. | ||
|  |  * | ||
|  |  *  The basic usage is as follows: | ||
|  |  *   - Initialize the Subsystem (::SDL_INIT_HAPTIC). | ||
|  |  *   - Open a Haptic Device. | ||
|  |  *    - SDL_HapticOpen() to open from index. | ||
|  |  *    - SDL_HapticOpenFromJoystick() to open from an existing joystick. | ||
|  |  *   - Create an effect (::SDL_HapticEffect). | ||
|  |  *   - Upload the effect with SDL_HapticNewEffect(). | ||
|  |  *   - Run the effect with SDL_HapticRunEffect(). | ||
|  |  *   - (optional) Free the effect with SDL_HapticDestroyEffect(). | ||
|  |  *   - Close the haptic device with SDL_HapticClose(). | ||
|  |  * | ||
|  |  * \par Simple rumble example: | ||
|  |  * \code | ||
|  |  *    SDL_Haptic *haptic; | ||
|  |  * | ||
|  |  *    // Open the device
 | ||
|  |  *    haptic = SDL_HapticOpen( 0 ); | ||
|  |  *    if (haptic == NULL) | ||
|  |  *       return -1; | ||
|  |  * | ||
|  |  *    // Initialize simple rumble
 | ||
|  |  *    if (SDL_HapticRumbleInit( haptic ) != 0) | ||
|  |  *       return -1; | ||
|  |  * | ||
|  |  *    // Play effect at 50% strength for 2 seconds
 | ||
|  |  *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) | ||
|  |  *       return -1; | ||
|  |  *    SDL_Delay( 2000 ); | ||
|  |  * | ||
|  |  *    // Clean up
 | ||
|  |  *    SDL_HapticClose( haptic ); | ||
|  |  * \endcode | ||
|  |  * | ||
|  |  * \par Complete example: | ||
|  |  * \code | ||
|  |  * int test_haptic( SDL_Joystick * joystick ) { | ||
|  |  *    SDL_Haptic *haptic; | ||
|  |  *    SDL_HapticEffect effect; | ||
|  |  *    int effect_id; | ||
|  |  * | ||
|  |  *    // Open the device
 | ||
|  |  *    haptic = SDL_HapticOpenFromJoystick( joystick ); | ||
|  |  *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
 | ||
|  |  * | ||
|  |  *    // See if it can do sine waves
 | ||
|  |  *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | ||
|  |  *       SDL_HapticClose(haptic); // No sine effect
 | ||
|  |  *       return -1; | ||
|  |  *    } | ||
|  |  * | ||
|  |  *    // Create the effect
 | ||
|  |  *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
 | ||
|  |  *    effect.type = SDL_HAPTIC_SINE; | ||
|  |  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
 | ||
|  |  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
 | ||
|  |  *    effect.periodic.period = 1000; // 1000 ms
 | ||
|  |  *    effect.periodic.magnitude = 20000; // 20000/32767 strength
 | ||
|  |  *    effect.periodic.length = 5000; // 5 seconds long
 | ||
|  |  *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
 | ||
|  |  *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
 | ||
|  |  * | ||
|  |  *    // Upload the effect
 | ||
|  |  *    effect_id = SDL_HapticNewEffect( haptic, &effect ); | ||
|  |  * | ||
|  |  *    // Test the effect
 | ||
|  |  *    SDL_HapticRunEffect( haptic, effect_id, 1 ); | ||
|  |  *    SDL_Delay( 5000); // Wait for the effect to finish
 | ||
|  |  * | ||
|  |  *    // We destroy the effect, although closing the device also does this
 | ||
|  |  *    SDL_HapticDestroyEffect( haptic, effect_id ); | ||
|  |  * | ||
|  |  *    // Close the device
 | ||
|  |  *    SDL_HapticClose(haptic); | ||
|  |  * | ||
|  |  *    return 0; // Success
 | ||
|  |  * } | ||
|  |  * \endcode | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_haptic_h
 | ||
|  | #define _SDL_haptic_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | #include "SDL_error.h"
 | ||
|  | #include "SDL_joystick.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif /* __cplusplus */
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \typedef SDL_Haptic | ||
|  |  * | ||
|  |  *  \brief The haptic structure used to identify an SDL haptic. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  *  \sa SDL_HapticOpenFromJoystick | ||
|  |  *  \sa SDL_HapticClose | ||
|  |  */ | ||
|  | struct _SDL_Haptic; | ||
|  | typedef struct _SDL_Haptic SDL_Haptic; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \name Haptic features | ||
|  |  * | ||
|  |  *  Different haptic features a device can have. | ||
|  |  */ | ||
|  | /* @{ */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \name Haptic effects | ||
|  |  */ | ||
|  | /* @{ */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Constant effect supported. | ||
|  |  * | ||
|  |  *  Constant haptic effect. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_CONSTANT   (1<<0)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Sine wave effect supported. | ||
|  |  * | ||
|  |  *  Periodic haptic effect that simulates sine waves. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPeriodic | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_SINE       (1<<1)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Left/Right effect supported. | ||
|  |  * | ||
|  |  *  Haptic effect for direct control over high/low frequency motors. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticLeftRight | ||
|  |  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, | ||
|  |  *          we ran out of bits, and this is important for XInput devices. | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_LEFTRIGHT     (1<<2)
 | ||
|  | 
 | ||
|  | /* !!! FIXME: put this back when we have more bits in 2.1 */ | ||
|  | /* #define SDL_HAPTIC_SQUARE     (1<<2) */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Triangle wave effect supported. | ||
|  |  * | ||
|  |  *  Periodic haptic effect that simulates triangular waves. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPeriodic | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_TRIANGLE   (1<<3)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Sawtoothup wave effect supported. | ||
|  |  * | ||
|  |  *  Periodic haptic effect that simulates saw tooth up waves. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPeriodic | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Sawtoothdown wave effect supported. | ||
|  |  * | ||
|  |  *  Periodic haptic effect that simulates saw tooth down waves. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPeriodic | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Ramp effect supported. | ||
|  |  * | ||
|  |  *  Ramp haptic effect. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRamp | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_RAMP       (1<<6)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Spring effect supported - uses axes position. | ||
|  |  * | ||
|  |  *  Condition haptic effect that simulates a spring.  Effect is based on the | ||
|  |  *  axes position. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_SPRING     (1<<7)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Damper effect supported - uses axes velocity. | ||
|  |  * | ||
|  |  *  Condition haptic effect that simulates dampening.  Effect is based on the | ||
|  |  *  axes velocity. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_DAMPER     (1<<8)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Inertia effect supported - uses axes acceleration. | ||
|  |  * | ||
|  |  *  Condition haptic effect that simulates inertia.  Effect is based on the axes | ||
|  |  *  acceleration. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_INERTIA    (1<<9)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Friction effect supported - uses axes movement. | ||
|  |  * | ||
|  |  *  Condition haptic effect that simulates friction.  Effect is based on the | ||
|  |  *  axes movement. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_FRICTION   (1<<10)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Custom effect is supported. | ||
|  |  * | ||
|  |  *  User defined custom haptic effect. | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_CUSTOM     (1<<11)
 | ||
|  | 
 | ||
|  | /* @} *//* Haptic effects */ | ||
|  | 
 | ||
|  | /* These last few are features the device has, not effects */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Device can set global gain. | ||
|  |  * | ||
|  |  *  Device supports setting the global gain. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticSetGain | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_GAIN       (1<<12)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Device can set autocenter. | ||
|  |  * | ||
|  |  *  Device supports setting autocenter. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticSetAutocenter | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_AUTOCENTER (1<<13)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Device can be queried for effect status. | ||
|  |  * | ||
|  |  *  Device can be queried for effect status. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticGetEffectStatus | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_STATUS     (1<<14)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Device can be paused. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPause | ||
|  |  *  \sa SDL_HapticUnpause | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_PAUSE      (1<<15)
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \name Direction encodings | ||
|  |  */ | ||
|  | /* @{ */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Uses polar coordinates for the direction. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticDirection | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_POLAR      0
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Uses cartesian coordinates for the direction. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticDirection | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_CARTESIAN  1
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Uses spherical coordinates for the direction. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticDirection | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_SPHERICAL  2
 | ||
|  | 
 | ||
|  | /* @} *//* Direction encodings */ | ||
|  | 
 | ||
|  | /* @} *//* Haptic features */ | ||
|  | 
 | ||
|  | /*
 | ||
|  |  * Misc defines. | ||
|  |  */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief Used to play a device an infinite number of times. | ||
|  |  * | ||
|  |  * \sa SDL_HapticRunEffect | ||
|  |  */ | ||
|  | #define SDL_HAPTIC_INFINITY   4294967295U
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Structure that represents a haptic direction. | ||
|  |  * | ||
|  |  *  This is the direction where the force comes from, | ||
|  |  *  instead of the direction in which the force is exerted. | ||
|  |  * | ||
|  |  *  Directions can be specified by: | ||
|  |  *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. | ||
|  |  *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | ||
|  |  *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | ||
|  |  * | ||
|  |  *  Cardinal directions of the haptic device are relative to the positioning | ||
|  |  *  of the device.  North is considered to be away from the user. | ||
|  |  * | ||
|  |  *  The following diagram represents the cardinal directions: | ||
|  |  *  \verbatim | ||
|  |                  .--. | ||
|  |                  |__| .-------. | ||
|  |                  |=.| |.-----.| | ||
|  |                  |--| ||     || | ||
|  |                  |  | |'-----'| | ||
|  |                  |__|~')_____(' | ||
|  |                    [ COMPUTER ] | ||
|  | 
 | ||
|  | 
 | ||
|  |                      North (0,-1) | ||
|  |                          ^ | ||
|  |                          | | ||
|  |                          | | ||
|  |    (-1,0)  West <----[ HAPTIC ]----> East (1,0) | ||
|  |                          | | ||
|  |                          | | ||
|  |                          v | ||
|  |                       South (0,1) | ||
|  | 
 | ||
|  | 
 | ||
|  |                       [ USER ] | ||
|  |                         \|||/ | ||
|  |                         (o o) | ||
|  |                   ---ooO-(_)-Ooo--- | ||
|  |     \endverbatim | ||
|  |  * | ||
|  |  *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | ||
|  |  *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses | ||
|  |  *  the first \c dir parameter.  The cardinal directions would be: | ||
|  |  *   - North: 0 (0 degrees) | ||
|  |  *   - East: 9000 (90 degrees) | ||
|  |  *   - South: 18000 (180 degrees) | ||
|  |  *   - West: 27000 (270 degrees) | ||
|  |  * | ||
|  |  *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | ||
|  |  *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses | ||
|  |  *  the first three \c dir parameters.  The cardinal directions would be: | ||
|  |  *   - North:  0,-1, 0 | ||
|  |  *   - East:   1, 0, 0 | ||
|  |  *   - South:  0, 1, 0 | ||
|  |  *   - West:  -1, 0, 0 | ||
|  |  * | ||
|  |  *  The Z axis represents the height of the effect if supported, otherwise | ||
|  |  *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you | ||
|  |  *  can use any multiple you want, only the direction matters. | ||
|  |  * | ||
|  |  *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | ||
|  |  *  The first two \c dir parameters are used.  The \c dir parameters are as | ||
|  |  *  follows (all values are in hundredths of degrees): | ||
|  |  *   - Degrees from (1, 0) rotated towards (0, 1). | ||
|  |  *   - Degrees towards (0, 0, 1) (device needs at least 3 axes). | ||
|  |  * | ||
|  |  * | ||
|  |  *  Example of force coming from the south with all encodings (force coming | ||
|  |  *  from the south means the user will have to pull the stick to counteract): | ||
|  |  *  \code | ||
|  |  *  SDL_HapticDirection direction; | ||
|  |  * | ||
|  |  *  // Cartesian directions
 | ||
|  |  *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
 | ||
|  |  *  direction.dir[0] = 0; // X position
 | ||
|  |  *  direction.dir[1] = 1; // Y position
 | ||
|  |  *  // Assuming the device has 2 axes, we don't need to specify third parameter.
 | ||
|  |  * | ||
|  |  *  // Polar directions
 | ||
|  |  *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
 | ||
|  |  *  direction.dir[0] = 18000; // Polar only uses first parameter
 | ||
|  |  * | ||
|  |  *  // Spherical coordinates
 | ||
|  |  *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
 | ||
|  |  *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
 | ||
|  |  *  \endcode | ||
|  |  * | ||
|  |  *  \sa SDL_HAPTIC_POLAR | ||
|  |  *  \sa SDL_HAPTIC_CARTESIAN | ||
|  |  *  \sa SDL_HAPTIC_SPHERICAL | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  *  \sa SDL_HapticNumAxes | ||
|  |  */ | ||
|  | typedef struct SDL_HapticDirection | ||
|  | { | ||
|  |     Uint8 type;         /**< The type of encoding. */ | ||
|  |     Sint32 dir[3];      /**< The encoded direction. */ | ||
|  | } SDL_HapticDirection; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A structure containing a template for a Constant effect. | ||
|  |  * | ||
|  |  *  The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. | ||
|  |  * | ||
|  |  *  A constant effect applies a constant force in the specified direction | ||
|  |  *  to the joystick. | ||
|  |  * | ||
|  |  *  \sa SDL_HAPTIC_CONSTANT | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticConstant | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;            /**< ::SDL_HAPTIC_CONSTANT */ | ||
|  |     SDL_HapticDirection direction;  /**< Direction of the effect. */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;          /**< Duration of the effect. */ | ||
|  |     Uint16 delay;           /**< Delay before starting the effect. */ | ||
|  | 
 | ||
|  |     /* Trigger */ | ||
|  |     Uint16 button;          /**< Button that triggers the effect. */ | ||
|  |     Uint16 interval;        /**< How soon it can be triggered again after button. */ | ||
|  | 
 | ||
|  |     /* Constant */ | ||
|  |     Sint16 level;           /**< Strength of the constant effect. */ | ||
|  | 
 | ||
|  |     /* Envelope */ | ||
|  |     Uint16 attack_length;   /**< Duration of the attack. */ | ||
|  |     Uint16 attack_level;    /**< Level at the start of the attack. */ | ||
|  |     Uint16 fade_length;     /**< Duration of the fade. */ | ||
|  |     Uint16 fade_level;      /**< Level at the end of the fade. */ | ||
|  | } SDL_HapticConstant; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A structure containing a template for a Periodic effect. | ||
|  |  * | ||
|  |  *  The struct handles the following effects: | ||
|  |  *   - ::SDL_HAPTIC_SINE | ||
|  |  *   - ::SDL_HAPTIC_LEFTRIGHT | ||
|  |  *   - ::SDL_HAPTIC_TRIANGLE | ||
|  |  *   - ::SDL_HAPTIC_SAWTOOTHUP | ||
|  |  *   - ::SDL_HAPTIC_SAWTOOTHDOWN | ||
|  |  * | ||
|  |  *  A periodic effect consists in a wave-shaped effect that repeats itself | ||
|  |  *  over time.  The type determines the shape of the wave and the parameters | ||
|  |  *  determine the dimensions of the wave. | ||
|  |  * | ||
|  |  *  Phase is given by hundredth of a degree meaning that giving the phase a value | ||
|  |  *  of 9000 will displace it 25% of its period.  Here are sample values: | ||
|  |  *   -     0: No phase displacement. | ||
|  |  *   -  9000: Displaced 25% of its period. | ||
|  |  *   - 18000: Displaced 50% of its period. | ||
|  |  *   - 27000: Displaced 75% of its period. | ||
|  |  *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. | ||
|  |  * | ||
|  |  *  Examples: | ||
|  |  *  \verbatim | ||
|  |     SDL_HAPTIC_SINE | ||
|  |       __      __      __      __ | ||
|  |      /  \    /  \    /  \    / | ||
|  |     /    \__/    \__/    \__/ | ||
|  | 
 | ||
|  |     SDL_HAPTIC_SQUARE | ||
|  |      __    __    __    __    __ | ||
|  |     |  |  |  |  |  |  |  |  |  | | ||
|  |     |  |__|  |__|  |__|  |__|  | | ||
|  | 
 | ||
|  |     SDL_HAPTIC_TRIANGLE | ||
|  |       /\    /\    /\    /\    /\ | ||
|  |      /  \  /  \  /  \  /  \  / | ||
|  |     /    \/    \/    \/    \/ | ||
|  | 
 | ||
|  |     SDL_HAPTIC_SAWTOOTHUP | ||
|  |       /|  /|  /|  /|  /|  /|  /| | ||
|  |      / | / | / | / | / | / | / | | ||
|  |     /  |/  |/  |/  |/  |/  |/  | | ||
|  | 
 | ||
|  |     SDL_HAPTIC_SAWTOOTHDOWN | ||
|  |     \  |\  |\  |\  |\  |\  |\  | | ||
|  |      \ | \ | \ | \ | \ | \ | \ | | ||
|  |       \|  \|  \|  \|  \|  \|  \| | ||
|  |     \endverbatim | ||
|  |  * | ||
|  |  *  \sa SDL_HAPTIC_SINE | ||
|  |  *  \sa SDL_HAPTIC_LEFTRIGHT | ||
|  |  *  \sa SDL_HAPTIC_TRIANGLE | ||
|  |  *  \sa SDL_HAPTIC_SAWTOOTHUP | ||
|  |  *  \sa SDL_HAPTIC_SAWTOOTHDOWN | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticPeriodic | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
 | ||
|  |                              ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or | ||
|  |                              ::SDL_HAPTIC_SAWTOOTHDOWN */ | ||
|  |     SDL_HapticDirection direction;  /**< Direction of the effect. */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;      /**< Duration of the effect. */ | ||
|  |     Uint16 delay;       /**< Delay before starting the effect. */ | ||
|  | 
 | ||
|  |     /* Trigger */ | ||
|  |     Uint16 button;      /**< Button that triggers the effect. */ | ||
|  |     Uint16 interval;    /**< How soon it can be triggered again after button. */ | ||
|  | 
 | ||
|  |     /* Periodic */ | ||
|  |     Uint16 period;      /**< Period of the wave. */ | ||
|  |     Sint16 magnitude;   /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ | ||
|  |     Sint16 offset;      /**< Mean value of the wave. */ | ||
|  |     Uint16 phase;       /**< Positive phase shift given by hundredth of a degree. */ | ||
|  | 
 | ||
|  |     /* Envelope */ | ||
|  |     Uint16 attack_length;   /**< Duration of the attack. */ | ||
|  |     Uint16 attack_level;    /**< Level at the start of the attack. */ | ||
|  |     Uint16 fade_length; /**< Duration of the fade. */ | ||
|  |     Uint16 fade_level;  /**< Level at the end of the fade. */ | ||
|  | } SDL_HapticPeriodic; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A structure containing a template for a Condition effect. | ||
|  |  * | ||
|  |  *  The struct handles the following effects: | ||
|  |  *   - ::SDL_HAPTIC_SPRING: Effect based on axes position. | ||
|  |  *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. | ||
|  |  *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | ||
|  |  *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. | ||
|  |  * | ||
|  |  *  Direction is handled by condition internals instead of a direction member. | ||
|  |  *  The condition effect specific members have three parameters.  The first | ||
|  |  *  refers to the X axis, the second refers to the Y axis and the third | ||
|  |  *  refers to the Z axis.  The right terms refer to the positive side of the | ||
|  |  *  axis and the left terms refer to the negative side of the axis.  Please | ||
|  |  *  refer to the ::SDL_HapticDirection diagram for which side is positive and | ||
|  |  *  which is negative. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticDirection | ||
|  |  *  \sa SDL_HAPTIC_SPRING | ||
|  |  *  \sa SDL_HAPTIC_DAMPER | ||
|  |  *  \sa SDL_HAPTIC_INERTIA | ||
|  |  *  \sa SDL_HAPTIC_FRICTION | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticCondition | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;            /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
 | ||
|  |                                  ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ | ||
|  |     SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;          /**< Duration of the effect. */ | ||
|  |     Uint16 delay;           /**< Delay before starting the effect. */ | ||
|  | 
 | ||
|  |     /* Trigger */ | ||
|  |     Uint16 button;          /**< Button that triggers the effect. */ | ||
|  |     Uint16 interval;        /**< How soon it can be triggered again after button. */ | ||
|  | 
 | ||
|  |     /* Condition */ | ||
|  |     Uint16 right_sat[3];    /**< Level when joystick is to the positive side; max 0xFFFF. */ | ||
|  |     Uint16 left_sat[3];     /**< Level when joystick is to the negative side; max 0xFFFF. */ | ||
|  |     Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */ | ||
|  |     Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */ | ||
|  |     Uint16 deadband[3];     /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ | ||
|  |     Sint16 center[3];       /**< Position of the dead zone. */ | ||
|  | } SDL_HapticCondition; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A structure containing a template for a Ramp effect. | ||
|  |  * | ||
|  |  *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. | ||
|  |  * | ||
|  |  *  The ramp effect starts at start strength and ends at end strength. | ||
|  |  *  It augments in linear fashion.  If you use attack and fade with a ramp | ||
|  |  *  the effects get added to the ramp effect making the effect become | ||
|  |  *  quadratic instead of linear. | ||
|  |  * | ||
|  |  *  \sa SDL_HAPTIC_RAMP | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticRamp | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;            /**< ::SDL_HAPTIC_RAMP */ | ||
|  |     SDL_HapticDirection direction;  /**< Direction of the effect. */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;          /**< Duration of the effect. */ | ||
|  |     Uint16 delay;           /**< Delay before starting the effect. */ | ||
|  | 
 | ||
|  |     /* Trigger */ | ||
|  |     Uint16 button;          /**< Button that triggers the effect. */ | ||
|  |     Uint16 interval;        /**< How soon it can be triggered again after button. */ | ||
|  | 
 | ||
|  |     /* Ramp */ | ||
|  |     Sint16 start;           /**< Beginning strength level. */ | ||
|  |     Sint16 end;             /**< Ending strength level. */ | ||
|  | 
 | ||
|  |     /* Envelope */ | ||
|  |     Uint16 attack_length;   /**< Duration of the attack. */ | ||
|  |     Uint16 attack_level;    /**< Level at the start of the attack. */ | ||
|  |     Uint16 fade_length;     /**< Duration of the fade. */ | ||
|  |     Uint16 fade_level;      /**< Level at the end of the fade. */ | ||
|  | } SDL_HapticRamp; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief A structure containing a template for a Left/Right effect. | ||
|  |  * | ||
|  |  * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. | ||
|  |  * | ||
|  |  * The Left/Right effect is used to explicitly control the large and small | ||
|  |  * motors, commonly found in modern game controllers. One motor is high | ||
|  |  * frequency, the other is low frequency. | ||
|  |  * | ||
|  |  * \sa SDL_HAPTIC_LEFTRIGHT | ||
|  |  * \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticLeftRight | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;            /**< ::SDL_HAPTIC_LEFTRIGHT */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;          /**< Duration of the effect. */ | ||
|  | 
 | ||
|  |     /* Rumble */ | ||
|  |     Uint16 large_magnitude; /**< Control of the large controller motor. */ | ||
|  |     Uint16 small_magnitude; /**< Control of the small controller motor. */ | ||
|  | } SDL_HapticLeftRight; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. | ||
|  |  * | ||
|  |  *  A custom force feedback effect is much like a periodic effect, where the | ||
|  |  *  application can define its exact shape.  You will have to allocate the | ||
|  |  *  data yourself.  Data should consist of channels * samples Uint16 samples. | ||
|  |  * | ||
|  |  *  If channels is one, the effect is rotated using the defined direction. | ||
|  |  *  Otherwise it uses the samples in data for the different axes. | ||
|  |  * | ||
|  |  *  \sa SDL_HAPTIC_CUSTOM | ||
|  |  *  \sa SDL_HapticEffect | ||
|  |  */ | ||
|  | typedef struct SDL_HapticCustom | ||
|  | { | ||
|  |     /* Header */ | ||
|  |     Uint16 type;            /**< ::SDL_HAPTIC_CUSTOM */ | ||
|  |     SDL_HapticDirection direction;  /**< Direction of the effect. */ | ||
|  | 
 | ||
|  |     /* Replay */ | ||
|  |     Uint32 length;          /**< Duration of the effect. */ | ||
|  |     Uint16 delay;           /**< Delay before starting the effect. */ | ||
|  | 
 | ||
|  |     /* Trigger */ | ||
|  |     Uint16 button;          /**< Button that triggers the effect. */ | ||
|  |     Uint16 interval;        /**< How soon it can be triggered again after button. */ | ||
|  | 
 | ||
|  |     /* Custom */ | ||
|  |     Uint8 channels;         /**< Axes to use, minimum of one. */ | ||
|  |     Uint16 period;          /**< Sample periods. */ | ||
|  |     Uint16 samples;         /**< Amount of samples. */ | ||
|  |     Uint16 *data;           /**< Should contain channels*samples items. */ | ||
|  | 
 | ||
|  |     /* Envelope */ | ||
|  |     Uint16 attack_length;   /**< Duration of the attack. */ | ||
|  |     Uint16 attack_level;    /**< Level at the start of the attack. */ | ||
|  |     Uint16 fade_length;     /**< Duration of the fade. */ | ||
|  |     Uint16 fade_level;      /**< Level at the end of the fade. */ | ||
|  | } SDL_HapticCustom; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief The generic template for any haptic effect. | ||
|  |  * | ||
|  |  *  All values max at 32767 (0x7FFF).  Signed values also can be negative. | ||
|  |  *  Time values unless specified otherwise are in milliseconds. | ||
|  |  * | ||
|  |  *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 | ||
|  |  *  value.  Neither delay, interval, attack_length nor fade_length support | ||
|  |  *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends. | ||
|  |  * | ||
|  |  *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of | ||
|  |  *  ::SDL_HAPTIC_INFINITY. | ||
|  |  * | ||
|  |  *  Button triggers may not be supported on all devices, it is advised to not | ||
|  |  *  use them if possible.  Buttons start at index 1 instead of index 0 like | ||
|  |  *  the joystick. | ||
|  |  * | ||
|  |  *  If both attack_length and fade_level are 0, the envelope is not used, | ||
|  |  *  otherwise both values are used. | ||
|  |  * | ||
|  |  *  Common parts: | ||
|  |  *  \code | ||
|  |  *  // Replay - All effects have this
 | ||
|  |  *  Uint32 length;        // Duration of effect (ms).
 | ||
|  |  *  Uint16 delay;         // Delay before starting effect.
 | ||
|  |  * | ||
|  |  *  // Trigger - All effects have this
 | ||
|  |  *  Uint16 button;        // Button that triggers effect.
 | ||
|  |  *  Uint16 interval;      // How soon before effect can be triggered again.
 | ||
|  |  * | ||
|  |  *  // Envelope - All effects except condition effects have this
 | ||
|  |  *  Uint16 attack_length; // Duration of the attack (ms).
 | ||
|  |  *  Uint16 attack_level;  // Level at the start of the attack.
 | ||
|  |  *  Uint16 fade_length;   // Duration of the fade out (ms).
 | ||
|  |  *  Uint16 fade_level;    // Level at the end of the fade.
 | ||
|  |  *  \endcode | ||
|  |  * | ||
|  |  * | ||
|  |  *  Here we have an example of a constant effect evolution in time: | ||
|  |  *  \verbatim | ||
|  |     Strength | ||
|  |     ^ | ||
|  |     | | ||
|  |     |    effect level -->  _________________ | ||
|  |     |                     /                 \ | ||
|  |     |                    /                   \ | ||
|  |     |                   /                     \ | ||
|  |     |                  /                       \ | ||
|  |     | attack_level --> |                        \ | ||
|  |     |                  |                        |  <---  fade_level | ||
|  |     | | ||
|  |     +--------------------------------------------------> Time | ||
|  |                        [--]                 [---] | ||
|  |                        attack_length        fade_length | ||
|  | 
 | ||
|  |     [------------------][-----------------------] | ||
|  |     delay               length | ||
|  |     \endverbatim | ||
|  |  * | ||
|  |  *  Note either the attack_level or the fade_level may be above the actual | ||
|  |  *  effect level. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticConstant | ||
|  |  *  \sa SDL_HapticPeriodic | ||
|  |  *  \sa SDL_HapticCondition | ||
|  |  *  \sa SDL_HapticRamp | ||
|  |  *  \sa SDL_HapticLeftRight | ||
|  |  *  \sa SDL_HapticCustom | ||
|  |  */ | ||
|  | typedef union SDL_HapticEffect | ||
|  | { | ||
|  |     /* Common for all force feedback effects */ | ||
|  |     Uint16 type;                    /**< Effect type. */ | ||
|  |     SDL_HapticConstant constant;    /**< Constant effect. */ | ||
|  |     SDL_HapticPeriodic periodic;    /**< Periodic effect. */ | ||
|  |     SDL_HapticCondition condition;  /**< Condition effect. */ | ||
|  |     SDL_HapticRamp ramp;            /**< Ramp effect. */ | ||
|  |     SDL_HapticLeftRight leftright;  /**< Left/Right effect. */ | ||
|  |     SDL_HapticCustom custom;        /**< Custom effect. */ | ||
|  | } SDL_HapticEffect; | ||
|  | 
 | ||
|  | 
 | ||
|  | /* Function prototypes */ | ||
|  | /**
 | ||
|  |  *  \brief Count the number of haptic devices attached to the system. | ||
|  |  * | ||
|  |  *  \return Number of haptic devices detected on the system. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Get the implementation dependent name of a Haptic device. | ||
|  |  * | ||
|  |  *  This can be called before any joysticks are opened. | ||
|  |  *  If no name can be found, this function returns NULL. | ||
|  |  * | ||
|  |  *  \param device_index Index of the device to get its name. | ||
|  |  *  \return Name of the device or NULL on error. | ||
|  |  * | ||
|  |  *  \sa SDL_NumHaptics | ||
|  |  */ | ||
|  | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Opens a Haptic device for usage. | ||
|  |  * | ||
|  |  *  The index passed as an argument refers to the N'th Haptic device on this | ||
|  |  *  system. | ||
|  |  * | ||
|  |  *  When opening a haptic device, its gain will be set to maximum and | ||
|  |  *  autocenter will be disabled.  To modify these values use | ||
|  |  *  SDL_HapticSetGain() and SDL_HapticSetAutocenter(). | ||
|  |  * | ||
|  |  *  \param device_index Index of the device to open. | ||
|  |  *  \return Device identifier or NULL on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticIndex | ||
|  |  *  \sa SDL_HapticOpenFromMouse | ||
|  |  *  \sa SDL_HapticOpenFromJoystick | ||
|  |  *  \sa SDL_HapticClose | ||
|  |  *  \sa SDL_HapticSetGain | ||
|  |  *  \sa SDL_HapticSetAutocenter | ||
|  |  *  \sa SDL_HapticPause | ||
|  |  *  \sa SDL_HapticStopAll | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Checks if the haptic device at index has been opened. | ||
|  |  * | ||
|  |  *  \param device_index Index to check to see if it has been opened. | ||
|  |  *  \return 1 if it has been opened or 0 if it hasn't. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  *  \sa SDL_HapticIndex | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Gets the index of a haptic device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to get the index of. | ||
|  |  *  \return The index of the haptic device or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  *  \sa SDL_HapticOpened | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Gets whether or not the current mouse has haptic capabilities. | ||
|  |  * | ||
|  |  *  \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpenFromMouse | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Tries to open a haptic device from the current mouse. | ||
|  |  * | ||
|  |  *  \return The haptic device identifier or NULL on error. | ||
|  |  * | ||
|  |  *  \sa SDL_MouseIsHaptic | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Checks to see if a joystick has haptic features. | ||
|  |  * | ||
|  |  *  \param joystick Joystick to test for haptic capabilities. | ||
|  |  *  \return 1 if the joystick is haptic, 0 if it isn't | ||
|  |  *          or -1 if an error ocurred. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpenFromJoystick | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Opens a Haptic device for usage from a Joystick device. | ||
|  |  * | ||
|  |  *  You must still close the haptic device separately.  It will not be closed | ||
|  |  *  with the joystick. | ||
|  |  * | ||
|  |  *  When opening from a joystick you should first close the haptic device before | ||
|  |  *  closing the joystick device.  If not, on some implementations the haptic | ||
|  |  *  device will also get unallocated and you'll be unable to use force feedback | ||
|  |  *  on that device. | ||
|  |  * | ||
|  |  *  \param joystick Joystick to create a haptic device from. | ||
|  |  *  \return A valid haptic device identifier on success or NULL on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  *  \sa SDL_HapticClose | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | ||
|  |                                                                joystick); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Closes a Haptic device previously opened with SDL_HapticOpen(). | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to close. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Returns the number of effects a haptic device can store. | ||
|  |  * | ||
|  |  *  On some platforms this isn't fully supported, and therefore is an | ||
|  |  *  approximation.  Always check to see if your created effect was actually | ||
|  |  *  created and do not rely solely on SDL_HapticNumEffects(). | ||
|  |  * | ||
|  |  *  \param haptic The haptic device to query effect max. | ||
|  |  *  \return The number of effects the haptic device can store or | ||
|  |  *          -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticNumEffectsPlaying | ||
|  |  *  \sa SDL_HapticQuery | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Returns the number of effects a haptic device can play at the same | ||
|  |  *         time. | ||
|  |  * | ||
|  |  *  This is not supported on all platforms, but will always return a value. | ||
|  |  *  Added here for the sake of completeness. | ||
|  |  * | ||
|  |  *  \param haptic The haptic device to query maximum playing effects. | ||
|  |  *  \return The number of effects the haptic device can play at the same time | ||
|  |  *          or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticNumEffects | ||
|  |  *  \sa SDL_HapticQuery | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Gets the haptic device's supported features in bitwise manner. | ||
|  |  * | ||
|  |  *  Example: | ||
|  |  *  \code | ||
|  |  *  if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { | ||
|  |  *      printf("We have constant haptic effect!"); | ||
|  |  *  } | ||
|  |  *  \endcode | ||
|  |  * | ||
|  |  *  \param haptic The haptic device to query. | ||
|  |  *  \return Haptic features in bitwise manner (OR'd). | ||
|  |  * | ||
|  |  *  \sa SDL_HapticNumEffects | ||
|  |  *  \sa SDL_HapticEffectSupported | ||
|  |  */ | ||
|  | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Gets the number of haptic axes the device has. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticDirection | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Checks to see if effect is supported by haptic. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to check on. | ||
|  |  *  \param effect Effect to check to see if it is supported. | ||
|  |  *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticQuery | ||
|  |  *  \sa SDL_HapticNewEffect | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | ||
|  |                                                       SDL_HapticEffect * | ||
|  |                                                       effect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Creates a new haptic effect on the device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to create the effect on. | ||
|  |  *  \param effect Properties of the effect to create. | ||
|  |  *  \return The id of the effect on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticUpdateEffect | ||
|  |  *  \sa SDL_HapticRunEffect | ||
|  |  *  \sa SDL_HapticDestroyEffect | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | ||
|  |                                                 SDL_HapticEffect * effect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Updates the properties of an effect. | ||
|  |  * | ||
|  |  *  Can be used dynamically, although behaviour when dynamically changing | ||
|  |  *  direction may be strange.  Specifically the effect may reupload itself | ||
|  |  *  and start playing from the start.  You cannot change the type either when | ||
|  |  *  running SDL_HapticUpdateEffect(). | ||
|  |  * | ||
|  |  *  \param haptic Haptic device that has the effect. | ||
|  |  *  \param effect Effect to update. | ||
|  |  *  \param data New effect properties to use. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticNewEffect | ||
|  |  *  \sa SDL_HapticRunEffect | ||
|  |  *  \sa SDL_HapticDestroyEffect | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | ||
|  |                                                    int effect, | ||
|  |                                                    SDL_HapticEffect * data); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Runs the haptic effect on its associated haptic device. | ||
|  |  * | ||
|  |  *  If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over | ||
|  |  *  repeating the envelope (attack and fade) every time.  If you only want the | ||
|  |  *  effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length | ||
|  |  *  parameter. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to run the effect on. | ||
|  |  *  \param effect Identifier of the haptic effect to run. | ||
|  |  *  \param iterations Number of iterations to run the effect. Use | ||
|  |  *         ::SDL_HAPTIC_INFINITY for infinity. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticStopEffect | ||
|  |  *  \sa SDL_HapticDestroyEffect | ||
|  |  *  \sa SDL_HapticGetEffectStatus | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | ||
|  |                                                 int effect, | ||
|  |                                                 Uint32 iterations); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Stops the haptic effect on its associated haptic device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to stop the effect on. | ||
|  |  *  \param effect Identifier of the effect to stop. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRunEffect | ||
|  |  *  \sa SDL_HapticDestroyEffect | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | ||
|  |                                                  int effect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Destroys a haptic effect on the device. | ||
|  |  * | ||
|  |  *  This will stop the effect if it's running.  Effects are automatically | ||
|  |  *  destroyed when the device is closed. | ||
|  |  * | ||
|  |  *  \param haptic Device to destroy the effect on. | ||
|  |  *  \param effect Identifier of the effect to destroy. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticNewEffect | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | ||
|  |                                                      int effect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Gets the status of the current effect on the haptic device. | ||
|  |  * | ||
|  |  *  Device must support the ::SDL_HAPTIC_STATUS feature. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to query the effect status on. | ||
|  |  *  \param effect Identifier of the effect to query its status. | ||
|  |  *  \return 0 if it isn't playing, 1 if it is playing or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRunEffect | ||
|  |  *  \sa SDL_HapticStopEffect | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | ||
|  |                                                       int effect); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Sets the global gain of the device. | ||
|  |  * | ||
|  |  *  Device must support the ::SDL_HAPTIC_GAIN feature. | ||
|  |  * | ||
|  |  *  The user may specify the maximum gain by setting the environment variable | ||
|  |  *  SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to | ||
|  |  *  SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the | ||
|  |  *  maximum. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to set the gain on. | ||
|  |  *  \param gain Value to set the gain to, should be between 0 and 100. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticQuery | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Sets the global autocenter of the device. | ||
|  |  * | ||
|  |  *  Autocenter should be between 0 and 100.  Setting it to 0 will disable | ||
|  |  *  autocentering. | ||
|  |  * | ||
|  |  *  Device must support the ::SDL_HAPTIC_AUTOCENTER feature. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to set autocentering on. | ||
|  |  *  \param autocenter Value to set autocenter to, 0 disables autocentering. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticQuery | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | ||
|  |                                                     int autocenter); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Pauses a haptic device. | ||
|  |  * | ||
|  |  *  Device must support the ::SDL_HAPTIC_PAUSE feature.  Call | ||
|  |  *  SDL_HapticUnpause() to resume playback. | ||
|  |  * | ||
|  |  *  Do not modify the effects nor add new ones while the device is paused. | ||
|  |  *  That can cause all sorts of weird errors. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to pause. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticUnpause | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Unpauses a haptic device. | ||
|  |  * | ||
|  |  *  Call to unpause after SDL_HapticPause(). | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to unpause. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticPause | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Stops all the currently playing effects on a haptic device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to stop. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Checks to see if rumble is supported on a haptic device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to check to see if it supports rumble. | ||
|  |  *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRumbleInit | ||
|  |  *  \sa SDL_HapticRumblePlay | ||
|  |  *  \sa SDL_HapticRumbleStop | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Initializes the haptic device for simple rumble playback. | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to initialize for simple rumble playback. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticOpen | ||
|  |  *  \sa SDL_HapticRumbleSupported | ||
|  |  *  \sa SDL_HapticRumblePlay | ||
|  |  *  \sa SDL_HapticRumbleStop | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Runs simple rumble on a haptic device | ||
|  |  * | ||
|  |  *  \param haptic Haptic device to play rumble effect on. | ||
|  |  *  \param strength Strength of the rumble to play as a 0-1 float value. | ||
|  |  *  \param length Length of the rumble to play in milliseconds. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRumbleSupported | ||
|  |  *  \sa SDL_HapticRumbleInit | ||
|  |  *  \sa SDL_HapticRumbleStop | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Stops the simple rumble on a haptic device. | ||
|  |  * | ||
|  |  *  \param haptic Haptic to stop the rumble on. | ||
|  |  *  \return 0 on success or -1 on error. | ||
|  |  * | ||
|  |  *  \sa SDL_HapticRumbleSupported | ||
|  |  *  \sa SDL_HapticRumbleInit | ||
|  |  *  \sa SDL_HapticRumblePlay | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_haptic_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |