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			137 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			137 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_filesystem.h | ||
|  |  * | ||
|  |  *  \brief Include file for filesystem SDL API functions | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_filesystem_h
 | ||
|  | #define _SDL_filesystem_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | 
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief Get the path where the application resides. | ||
|  |  * | ||
|  |  * Get the "base path". This is the directory where the application was run | ||
|  |  *  from, which is probably the installation directory, and may or may not | ||
|  |  *  be the process's current working directory. | ||
|  |  * | ||
|  |  * This returns an absolute path in UTF-8 encoding, and is guaranteed to | ||
|  |  *  end with a path separator ('\\' on Windows, '/' most other places). | ||
|  |  * | ||
|  |  * The pointer returned by this function is owned by you. Please call | ||
|  |  *  SDL_free() on the pointer when you are done with it, or it will be a | ||
|  |  *  memory leak. This is not necessarily a fast call, though, so you should | ||
|  |  *  call this once near startup and save the string if you need it. | ||
|  |  * | ||
|  |  * Some platforms can't determine the application's path, and on other | ||
|  |  *  platforms, this might be meaningless. In such cases, this function will | ||
|  |  *  return NULL. | ||
|  |  * | ||
|  |  *  \return String of base dir in UTF-8 encoding, or NULL on error. | ||
|  |  * | ||
|  |  * \sa SDL_GetPrefPath | ||
|  |  */ | ||
|  | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief Get the user-and-app-specific path where files can be written. | ||
|  |  * | ||
|  |  * Get the "pref dir". This is meant to be where users can write personal | ||
|  |  *  files (preferences and save games, etc) that are specific to your | ||
|  |  *  application. This directory is unique per user, per application. | ||
|  |  * | ||
|  |  * This function will decide the appropriate location in the native filesystem, | ||
|  |  *  create the directory if necessary, and return a string of the absolute | ||
|  |  *  path to the directory in UTF-8 encoding. | ||
|  |  * | ||
|  |  * On Windows, the string might look like: | ||
|  |  *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" | ||
|  |  * | ||
|  |  * On Linux, the string might look like: | ||
|  |  *  "/home/bob/.local/share/My Program Name/" | ||
|  |  * | ||
|  |  * On Mac OS X, the string might look like: | ||
|  |  *  "/Users/bob/Library/Application Support/My Program Name/" | ||
|  |  * | ||
|  |  * (etc.) | ||
|  |  * | ||
|  |  * You specify the name of your organization (if it's not a real organization, | ||
|  |  *  your name or an Internet domain you own might do) and the name of your | ||
|  |  *  application. These should be untranslated proper names. | ||
|  |  * | ||
|  |  * Both the org and app strings may become part of a directory name, so | ||
|  |  *  please follow these rules: | ||
|  |  * | ||
|  |  *    - Try to use the same org string (including case-sensitivity) for | ||
|  |  *      all your applications that use this function. | ||
|  |  *    - Always use a unique app string for each one, and make sure it never | ||
|  |  *      changes for an app once you've decided on it. | ||
|  |  *    - Unicode characters are legal, as long as it's UTF-8 encoded, but... | ||
|  |  *    - ...only use letters, numbers, and spaces. Avoid punctuation like | ||
|  |  *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | ||
|  |  * | ||
|  |  * This returns an absolute path in UTF-8 encoding, and is guaranteed to | ||
|  |  *  end with a path separator ('\\' on Windows, '/' most other places). | ||
|  |  * | ||
|  |  * The pointer returned by this function is owned by you. Please call | ||
|  |  *  SDL_free() on the pointer when you are done with it, or it will be a | ||
|  |  *  memory leak. This is not necessarily a fast call, though, so you should | ||
|  |  *  call this once near startup and save the string if you need it. | ||
|  |  * | ||
|  |  * You should assume the path returned by this function is the only safe | ||
|  |  *  place to write files (and that SDL_GetBasePath(), while it might be | ||
|  |  *  writable, or even the parent of the returned path, aren't where you | ||
|  |  *  should be writing things). | ||
|  |  * | ||
|  |  * Some platforms can't determine the pref path, and on other | ||
|  |  *  platforms, this might be meaningless. In such cases, this function will | ||
|  |  *  return NULL. | ||
|  |  * | ||
|  |  *   \param org The name of your organization. | ||
|  |  *   \param app The name of your application. | ||
|  |  *  \return UTF-8 string of user dir in platform-dependent notation. NULL | ||
|  |  *          if there's a problem (creating directory failed, etc). | ||
|  |  * | ||
|  |  * \sa SDL_GetBasePath | ||
|  |  */ | ||
|  | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_filesystem_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |