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			751 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
| 
											1 year ago
										 | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \file SDL_events.h | ||
|  |  * | ||
|  |  *  Include file for SDL event handling. | ||
|  |  */ | ||
|  | 
 | ||
|  | #ifndef _SDL_events_h
 | ||
|  | #define _SDL_events_h
 | ||
|  | 
 | ||
|  | #include "SDL_stdinc.h"
 | ||
|  | #include "SDL_error.h"
 | ||
|  | #include "SDL_video.h"
 | ||
|  | #include "SDL_keyboard.h"
 | ||
|  | #include "SDL_mouse.h"
 | ||
|  | #include "SDL_joystick.h"
 | ||
|  | #include "SDL_gamecontroller.h"
 | ||
|  | #include "SDL_quit.h"
 | ||
|  | #include "SDL_gesture.h"
 | ||
|  | #include "SDL_touch.h"
 | ||
|  | 
 | ||
|  | #include "begin_code.h"
 | ||
|  | /* Set up for C function definitions, even when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /* General keyboard/mouse state definitions */ | ||
|  | #define SDL_RELEASED    0
 | ||
|  | #define SDL_PRESSED 1
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief The types of events that can be delivered. | ||
|  |  */ | ||
|  | typedef enum | ||
|  | { | ||
|  |     SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */ | ||
|  | 
 | ||
|  |     /* Application events */ | ||
|  |     SDL_QUIT           = 0x100, /**< User-requested quit */ | ||
|  | 
 | ||
|  |     /* These application events have special meaning on iOS, see README-ios.md for details */ | ||
|  |     SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
 | ||
|  |                                      Called on iOS in applicationWillTerminate() | ||
|  |                                      Called on Android in onDestroy() | ||
|  |                                 */ | ||
|  |     SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
 | ||
|  |                                      Called on iOS in applicationDidReceiveMemoryWarning() | ||
|  |                                      Called on Android in onLowMemory() | ||
|  |                                 */ | ||
|  |     SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
 | ||
|  |                                      Called on iOS in applicationWillResignActive() | ||
|  |                                      Called on Android in onPause() | ||
|  |                                 */ | ||
|  |     SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
 | ||
|  |                                      Called on iOS in applicationDidEnterBackground() | ||
|  |                                      Called on Android in onPause() | ||
|  |                                 */ | ||
|  |     SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
 | ||
|  |                                      Called on iOS in applicationWillEnterForeground() | ||
|  |                                      Called on Android in onResume() | ||
|  |                                 */ | ||
|  |     SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
 | ||
|  |                                      Called on iOS in applicationDidBecomeActive() | ||
|  |                                      Called on Android in onResume() | ||
|  |                                 */ | ||
|  | 
 | ||
|  |     /* Window events */ | ||
|  |     SDL_WINDOWEVENT    = 0x200, /**< Window state change */ | ||
|  |     SDL_SYSWMEVENT,             /**< System specific event */ | ||
|  | 
 | ||
|  |     /* Keyboard events */ | ||
|  |     SDL_KEYDOWN        = 0x300, /**< Key pressed */ | ||
|  |     SDL_KEYUP,                  /**< Key released */ | ||
|  |     SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */ | ||
|  |     SDL_TEXTINPUT,              /**< Keyboard text input */ | ||
|  |     SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an
 | ||
|  |                                      input language or keyboard layout change. | ||
|  |                                 */ | ||
|  | 
 | ||
|  |     /* Mouse events */ | ||
|  |     SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */ | ||
|  |     SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */ | ||
|  |     SDL_MOUSEBUTTONUP,          /**< Mouse button released */ | ||
|  |     SDL_MOUSEWHEEL,             /**< Mouse wheel motion */ | ||
|  | 
 | ||
|  |     /* Joystick events */ | ||
|  |     SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */ | ||
|  |     SDL_JOYBALLMOTION,          /**< Joystick trackball motion */ | ||
|  |     SDL_JOYHATMOTION,           /**< Joystick hat position change */ | ||
|  |     SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */ | ||
|  |     SDL_JOYBUTTONUP,            /**< Joystick button released */ | ||
|  |     SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */ | ||
|  |     SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */ | ||
|  | 
 | ||
|  |     /* Game controller events */ | ||
|  |     SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */ | ||
|  |     SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */ | ||
|  |     SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */ | ||
|  |     SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */ | ||
|  |     SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */ | ||
|  |     SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */ | ||
|  | 
 | ||
|  |     /* Touch events */ | ||
|  |     SDL_FINGERDOWN      = 0x700, | ||
|  |     SDL_FINGERUP, | ||
|  |     SDL_FINGERMOTION, | ||
|  | 
 | ||
|  |     /* Gesture events */ | ||
|  |     SDL_DOLLARGESTURE   = 0x800, | ||
|  |     SDL_DOLLARRECORD, | ||
|  |     SDL_MULTIGESTURE, | ||
|  | 
 | ||
|  |     /* Clipboard events */ | ||
|  |     SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | ||
|  | 
 | ||
|  |     /* Drag and drop events */ | ||
|  |     SDL_DROPFILE        = 0x1000, /**< The system requests a file open */ | ||
|  | 
 | ||
|  |     /* Audio hotplug events */ | ||
|  |     SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ | ||
|  |     SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */ | ||
|  | 
 | ||
|  |     /* Render events */ | ||
|  |     SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ | ||
|  |     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ | ||
|  | 
 | ||
|  |     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
 | ||
|  |      *  and should be allocated with SDL_RegisterEvents() | ||
|  |      */ | ||
|  |     SDL_USEREVENT    = 0x8000, | ||
|  | 
 | ||
|  |     /**
 | ||
|  |      *  This last event is only for bounding internal arrays | ||
|  |      */ | ||
|  |     SDL_LASTEVENT    = 0xFFFF | ||
|  | } SDL_EventType; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Fields shared by every event | ||
|  |  */ | ||
|  | typedef struct SDL_CommonEvent | ||
|  | { | ||
|  |     Uint32 type; | ||
|  |     Uint32 timestamp; | ||
|  | } SDL_CommonEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Window state change event data (event.window.*) | ||
|  |  */ | ||
|  | typedef struct SDL_WindowEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_WINDOWEVENT */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The associated window */ | ||
|  |     Uint8 event;        /**< ::SDL_WindowEventID */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  |     Sint32 data1;       /**< event dependent data */ | ||
|  |     Sint32 data2;       /**< event dependent data */ | ||
|  | } SDL_WindowEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Keyboard button event structure (event.key.*) | ||
|  |  */ | ||
|  | typedef struct SDL_KeyboardEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The window with keyboard focus, if any */ | ||
|  |     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
|  |     Uint8 repeat;       /**< Non-zero if this is a key repeat */ | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  |     SDL_Keysym keysym;  /**< The key that was pressed or released */ | ||
|  | } SDL_KeyboardEvent; | ||
|  | 
 | ||
|  | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
 | ||
|  | /**
 | ||
|  |  *  \brief Keyboard text editing event structure (event.edit.*) | ||
|  |  */ | ||
|  | typedef struct SDL_TextEditingEvent | ||
|  | { | ||
|  |     Uint32 type;                                /**< ::SDL_TEXTEDITING */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;                            /**< The window with keyboard focus, if any */ | ||
|  |     char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */ | ||
|  |     Sint32 start;                               /**< The start cursor of selected editing text */ | ||
|  |     Sint32 length;                              /**< The length of selected editing text */ | ||
|  | } SDL_TextEditingEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
 | ||
|  | /**
 | ||
|  |  *  \brief Keyboard text input event structure (event.text.*) | ||
|  |  */ | ||
|  | typedef struct SDL_TextInputEvent | ||
|  | { | ||
|  |     Uint32 type;                              /**< ::SDL_TEXTINPUT */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;                          /**< The window with keyboard focus, if any */ | ||
|  |     char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */ | ||
|  | } SDL_TextInputEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Mouse motion event structure (event.motion.*) | ||
|  |  */ | ||
|  | typedef struct SDL_MouseMotionEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_MOUSEMOTION */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The window with mouse focus, if any */ | ||
|  |     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
|  |     Uint32 state;       /**< The current button state */ | ||
|  |     Sint32 x;           /**< X coordinate, relative to window */ | ||
|  |     Sint32 y;           /**< Y coordinate, relative to window */ | ||
|  |     Sint32 xrel;        /**< The relative motion in the X direction */ | ||
|  |     Sint32 yrel;        /**< The relative motion in the Y direction */ | ||
|  | } SDL_MouseMotionEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Mouse button event structure (event.button.*) | ||
|  |  */ | ||
|  | typedef struct SDL_MouseButtonEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The window with mouse focus, if any */ | ||
|  |     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
|  |     Uint8 button;       /**< The mouse button index */ | ||
|  |     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
|  |     Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */ | ||
|  |     Uint8 padding1; | ||
|  |     Sint32 x;           /**< X coordinate, relative to window */ | ||
|  |     Sint32 y;           /**< Y coordinate, relative to window */ | ||
|  | } SDL_MouseButtonEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Mouse wheel event structure (event.wheel.*) | ||
|  |  */ | ||
|  | typedef struct SDL_MouseWheelEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_MOUSEWHEEL */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The window with mouse focus, if any */ | ||
|  |     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
|  |     Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */ | ||
|  |     Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */ | ||
|  |     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | ||
|  | } SDL_MouseWheelEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Joystick axis motion event structure (event.jaxis.*) | ||
|  |  */ | ||
|  | typedef struct SDL_JoyAxisEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_JOYAXISMOTION */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 axis;         /**< The joystick axis index */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  |     Sint16 value;       /**< The axis value (range: -32768 to 32767) */ | ||
|  |     Uint16 padding4; | ||
|  | } SDL_JoyAxisEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Joystick trackball motion event structure (event.jball.*) | ||
|  |  */ | ||
|  | typedef struct SDL_JoyBallEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_JOYBALLMOTION */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 ball;         /**< The joystick trackball index */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  |     Sint16 xrel;        /**< The relative motion in the X direction */ | ||
|  |     Sint16 yrel;        /**< The relative motion in the Y direction */ | ||
|  | } SDL_JoyBallEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Joystick hat position change event structure (event.jhat.*) | ||
|  |  */ | ||
|  | typedef struct SDL_JoyHatEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_JOYHATMOTION */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 hat;          /**< The joystick hat index */ | ||
|  |     Uint8 value;        /**< The hat position value.
 | ||
|  |                          *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | ||
|  |                          *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | ||
|  |                          *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | ||
|  |                          * | ||
|  |                          *   Note that zero means the POV is centered. | ||
|  |                          */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  | } SDL_JoyHatEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Joystick button event structure (event.jbutton.*) | ||
|  |  */ | ||
|  | typedef struct SDL_JoyButtonEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 button;       /**< The joystick button index */ | ||
|  |     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  | } SDL_JoyButtonEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Joystick device event structure (event.jdevice.*) | ||
|  |  */ | ||
|  | typedef struct SDL_JoyDeviceEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ | ||
|  |     Uint32 timestamp; | ||
|  |     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ | ||
|  | } SDL_JoyDeviceEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Game controller axis motion event structure (event.caxis.*) | ||
|  |  */ | ||
|  | typedef struct SDL_ControllerAxisEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  |     Sint16 value;       /**< The axis value (range: -32768 to 32767) */ | ||
|  |     Uint16 padding4; | ||
|  | } SDL_ControllerAxisEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Game controller button event structure (event.cbutton.*) | ||
|  |  */ | ||
|  | typedef struct SDL_ControllerButtonEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_JoystickID which; /**< The joystick instance id */ | ||
|  |     Uint8 button;       /**< The controller button (SDL_GameControllerButton) */ | ||
|  |     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  | } SDL_ControllerButtonEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Controller device event structure (event.cdevice.*) | ||
|  |  */ | ||
|  | typedef struct SDL_ControllerDeviceEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ | ||
|  |     Uint32 timestamp; | ||
|  |     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ | ||
|  | } SDL_ControllerDeviceEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Audio device event structure (event.adevice.*) | ||
|  |  */ | ||
|  | typedef struct SDL_AudioDeviceEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ | ||
|  |     Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */ | ||
|  |     Uint8 padding1; | ||
|  |     Uint8 padding2; | ||
|  |     Uint8 padding3; | ||
|  | } SDL_AudioDeviceEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Touch finger event structure (event.tfinger.*) | ||
|  |  */ | ||
|  | typedef struct SDL_TouchFingerEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_TouchID touchId; /**< The touch device id */ | ||
|  |     SDL_FingerID fingerId; | ||
|  |     float x;            /**< Normalized in the range 0...1 */ | ||
|  |     float y;            /**< Normalized in the range 0...1 */ | ||
|  |     float dx;           /**< Normalized in the range -1...1 */ | ||
|  |     float dy;           /**< Normalized in the range -1...1 */ | ||
|  |     float pressure;     /**< Normalized in the range 0...1 */ | ||
|  | } SDL_TouchFingerEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Multiple Finger Gesture Event (event.mgesture.*) | ||
|  |  */ | ||
|  | typedef struct SDL_MultiGestureEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_MULTIGESTURE */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_TouchID touchId; /**< The touch device index */ | ||
|  |     float dTheta; | ||
|  |     float dDist; | ||
|  |     float x; | ||
|  |     float y; | ||
|  |     Uint16 numFingers; | ||
|  |     Uint16 padding; | ||
|  | } SDL_MultiGestureEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * \brief Dollar Gesture Event (event.dgesture.*) | ||
|  |  */ | ||
|  | typedef struct SDL_DollarGestureEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_TouchID touchId; /**< The touch device id */ | ||
|  |     SDL_GestureID gestureId; | ||
|  |     Uint32 numFingers; | ||
|  |     float error; | ||
|  |     float x;            /**< Normalized center of gesture */ | ||
|  |     float y;            /**< Normalized center of gesture */ | ||
|  | } SDL_DollarGestureEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief An event used to request a file open by the system (event.drop.*) | ||
|  |  *         This event is enabled by default, you can disable it with SDL_EventState(). | ||
|  |  *  \note If this event is enabled, you must free the filename in the event. | ||
|  |  */ | ||
|  | typedef struct SDL_DropEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_DROPFILE */ | ||
|  |     Uint32 timestamp; | ||
|  |     char *file;         /**< The file name, which should be freed with SDL_free() */ | ||
|  | } SDL_DropEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief The "quit requested" event | ||
|  |  */ | ||
|  | typedef struct SDL_QuitEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_QUIT */ | ||
|  |     Uint32 timestamp; | ||
|  | } SDL_QuitEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief OS Specific event | ||
|  |  */ | ||
|  | typedef struct SDL_OSEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_QUIT */ | ||
|  |     Uint32 timestamp; | ||
|  | } SDL_OSEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A user-defined event type (event.user.*) | ||
|  |  */ | ||
|  | typedef struct SDL_UserEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ | ||
|  |     Uint32 timestamp; | ||
|  |     Uint32 windowID;    /**< The associated window if any */ | ||
|  |     Sint32 code;        /**< User defined event code */ | ||
|  |     void *data1;        /**< User defined data pointer */ | ||
|  |     void *data2;        /**< User defined data pointer */ | ||
|  | } SDL_UserEvent; | ||
|  | 
 | ||
|  | 
 | ||
|  | struct SDL_SysWMmsg; | ||
|  | typedef struct SDL_SysWMmsg SDL_SysWMmsg; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief A video driver dependent system event (event.syswm.*) | ||
|  |  *         This event is disabled by default, you can enable it with SDL_EventState() | ||
|  |  * | ||
|  |  *  \note If you want to use this event, you should include SDL_syswm.h. | ||
|  |  */ | ||
|  | typedef struct SDL_SysWMEvent | ||
|  | { | ||
|  |     Uint32 type;        /**< ::SDL_SYSWMEVENT */ | ||
|  |     Uint32 timestamp; | ||
|  |     SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */ | ||
|  | } SDL_SysWMEvent; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief General event structure | ||
|  |  */ | ||
|  | typedef union SDL_Event | ||
|  | { | ||
|  |     Uint32 type;                    /**< Event type, shared with all events */ | ||
|  |     SDL_CommonEvent common;         /**< Common event data */ | ||
|  |     SDL_WindowEvent window;         /**< Window event data */ | ||
|  |     SDL_KeyboardEvent key;          /**< Keyboard event data */ | ||
|  |     SDL_TextEditingEvent edit;      /**< Text editing event data */ | ||
|  |     SDL_TextInputEvent text;        /**< Text input event data */ | ||
|  |     SDL_MouseMotionEvent motion;    /**< Mouse motion event data */ | ||
|  |     SDL_MouseButtonEvent button;    /**< Mouse button event data */ | ||
|  |     SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */ | ||
|  |     SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */ | ||
|  |     SDL_JoyBallEvent jball;         /**< Joystick ball event data */ | ||
|  |     SDL_JoyHatEvent jhat;           /**< Joystick hat event data */ | ||
|  |     SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */ | ||
|  |     SDL_JoyDeviceEvent jdevice;     /**< Joystick device change event data */ | ||
|  |     SDL_ControllerAxisEvent caxis;      /**< Game Controller axis event data */ | ||
|  |     SDL_ControllerButtonEvent cbutton;  /**< Game Controller button event data */ | ||
|  |     SDL_ControllerDeviceEvent cdevice;  /**< Game Controller device event data */ | ||
|  |     SDL_AudioDeviceEvent adevice;   /**< Audio device event data */ | ||
|  |     SDL_QuitEvent quit;             /**< Quit request event data */ | ||
|  |     SDL_UserEvent user;             /**< Custom event data */ | ||
|  |     SDL_SysWMEvent syswm;           /**< System dependent window event data */ | ||
|  |     SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */ | ||
|  |     SDL_MultiGestureEvent mgesture; /**< Gesture event data */ | ||
|  |     SDL_DollarGestureEvent dgesture; /**< Gesture event data */ | ||
|  |     SDL_DropEvent drop;             /**< Drag and drop event data */ | ||
|  | 
 | ||
|  |     /* This is necessary for ABI compatibility between Visual C++ and GCC
 | ||
|  |        Visual C++ will respect the push pack pragma and use 52 bytes for | ||
|  |        this structure, and GCC will use the alignment of the largest datatype | ||
|  |        within the union, which is 8 bytes. | ||
|  | 
 | ||
|  |        So... we'll add padding to force the size to be 56 bytes for both. | ||
|  |     */ | ||
|  |     Uint8 padding[56]; | ||
|  | } SDL_Event; | ||
|  | 
 | ||
|  | 
 | ||
|  | /* Function prototypes */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Pumps the event loop, gathering events from the input devices. | ||
|  |  * | ||
|  |  *  This function updates the event queue and internal input device state. | ||
|  |  * | ||
|  |  *  This should only be run in the thread that sets the video mode. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | ||
|  | 
 | ||
|  | /* @{ */ | ||
|  | typedef enum | ||
|  | { | ||
|  |     SDL_ADDEVENT, | ||
|  |     SDL_PEEKEVENT, | ||
|  |     SDL_GETEVENT | ||
|  | } SDL_eventaction; | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Checks the event queue for messages and optionally returns them. | ||
|  |  * | ||
|  |  *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to | ||
|  |  *  the back of the event queue. | ||
|  |  * | ||
|  |  *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front | ||
|  |  *  of the event queue, within the specified minimum and maximum type, | ||
|  |  *  will be returned and will not be removed from the queue. | ||
|  |  * | ||
|  |  *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front | ||
|  |  *  of the event queue, within the specified minimum and maximum type, | ||
|  |  *  will be returned and will be removed from the queue. | ||
|  |  * | ||
|  |  *  \return The number of events actually stored, or -1 if there was an error. | ||
|  |  * | ||
|  |  *  This function is thread-safe. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | ||
|  |                                            SDL_eventaction action, | ||
|  |                                            Uint32 minType, Uint32 maxType); | ||
|  | /* @} */ | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Checks to see if certain event types are in the event queue. | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This function clears events from the event queue | ||
|  |  *  This function only affects currently queued events. If you want to make | ||
|  |  *  sure that all pending OS events are flushed, you can call SDL_PumpEvents() | ||
|  |  *  on the main thread immediately before the flush call. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | ||
|  | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Polls for currently pending events. | ||
|  |  * | ||
|  |  *  \return 1 if there are any pending events, or 0 if there are none available. | ||
|  |  * | ||
|  |  *  \param event If not NULL, the next event is removed from the queue and | ||
|  |  *               stored in that area. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Waits indefinitely for the next available event. | ||
|  |  * | ||
|  |  *  \return 1, or 0 if there was an error while waiting for events. | ||
|  |  * | ||
|  |  *  \param event If not NULL, the next event is removed from the queue and | ||
|  |  *               stored in that area. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Waits until the specified timeout (in milliseconds) for the next | ||
|  |  *         available event. | ||
|  |  * | ||
|  |  *  \return 1, or 0 if there was an error while waiting for events. | ||
|  |  * | ||
|  |  *  \param event If not NULL, the next event is removed from the queue and | ||
|  |  *               stored in that area. | ||
|  |  *  \param timeout The timeout (in milliseconds) to wait for next event. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | ||
|  |                                                  int timeout); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  \brief Add an event to the event queue. | ||
|  |  * | ||
|  |  *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue | ||
|  |  *          was full or there was some other error. | ||
|  |  */ | ||
|  | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | ||
|  | 
 | ||
|  | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Sets up a filter to process all events before they change internal state and | ||
|  |  *  are posted to the internal event queue. | ||
|  |  * | ||
|  |  *  The filter is prototyped as: | ||
|  |  *  \code | ||
|  |  *      int SDL_EventFilter(void *userdata, SDL_Event * event); | ||
|  |  *  \endcode | ||
|  |  * | ||
|  |  *  If the filter returns 1, then the event will be added to the internal queue. | ||
|  |  *  If it returns 0, then the event will be dropped from the queue, but the | ||
|  |  *  internal state will still be updated.  This allows selective filtering of | ||
|  |  *  dynamically arriving events. | ||
|  |  * | ||
|  |  *  \warning  Be very careful of what you do in the event filter function, as | ||
|  |  *            it may run in a different thread! | ||
|  |  * | ||
|  |  *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The | ||
|  |  *  event filter is only called when the window manager desires to close the | ||
|  |  *  application window.  If the event filter returns 1, then the window will | ||
|  |  *  be closed, otherwise the window will remain open if possible. | ||
|  |  * | ||
|  |  *  If the quit event is generated by an interrupt signal, it will bypass the | ||
|  |  *  internal queue and be delivered to the application at the next event poll. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | ||
|  |                                                 void *userdata); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Return the current event filter - can be used to "chain" filters. | ||
|  |  *  If there is no event filter set, this function returns SDL_FALSE. | ||
|  |  */ | ||
|  | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | ||
|  |                                                     void **userdata); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Add a function which is called when an event is added to the queue. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, | ||
|  |                                                void *userdata); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Remove an event watch function added with SDL_AddEventWatch() | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, | ||
|  |                                                void *userdata); | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  Run the filter function on the current event queue, removing any | ||
|  |  *  events for which the filter returns 0. | ||
|  |  */ | ||
|  | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | ||
|  |                                               void *userdata); | ||
|  | 
 | ||
|  | /* @{ */ | ||
|  | #define SDL_QUERY   -1
 | ||
|  | #define SDL_IGNORE   0
 | ||
|  | #define SDL_DISABLE  0
 | ||
|  | #define SDL_ENABLE   1
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This function allows you to set the state of processing certain events. | ||
|  |  *   - If \c state is set to ::SDL_IGNORE, that event will be automatically | ||
|  |  *     dropped from the event queue and will not event be filtered. | ||
|  |  *   - If \c state is set to ::SDL_ENABLE, that event will be processed | ||
|  |  *     normally. | ||
|  |  *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the | ||
|  |  *     current processing state of the specified event. | ||
|  |  */ | ||
|  | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | ||
|  | /* @} */ | ||
|  | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  *  This function allocates a set of user-defined events, and returns | ||
|  |  *  the beginning event number for that set of events. | ||
|  |  * | ||
|  |  *  If there aren't enough user-defined events left, this function | ||
|  |  *  returns (Uint32)-1 | ||
|  |  */ | ||
|  | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | ||
|  | 
 | ||
|  | /* Ends C function definitions when using C++ */ | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | #include "close_code.h"
 | ||
|  | 
 | ||
|  | #endif /* _SDL_events_h */
 | ||
|  | 
 | ||
|  | /* vi: set ts=4 sw=4 expandtab: */ |