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			35 lines
		
	
	
		
			803 B
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			35 lines
		
	
	
		
			803 B
		
	
	
	
		
			C++
		
	
#pragma once
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#include "d3d9.h"
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#include "d3dx9.h"
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class CD3DVidRender
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{
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public:
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	CD3DVidRender(void);
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	~CD3DVidRender(void);
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	void Cleanup();
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	BOOL InitD3D_RGB32(HWND hwnd, int img_width, int img_height);
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	BOOL InitD3D_YUV(HWND hwnd, int img_width, int img_height);
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	BOOL Render_RGB32(unsigned char* pdata, int width, int height);
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	BOOL Render_YUV(unsigned char * pdata, int img_width, int img_height);
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	void calculate_display_rect(RECT *rect,int img_width, int img_height, int scr_width, int scr_height) ;
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public:
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	RECT m_rtViewport;
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	D3DPRESENT_PARAMETERS d3dpp; 
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	IDirect3D9 * m_pDirect3D9;  
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	IDirect3DDevice9 * m_pDirect3DDevice;  
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	IDirect3DSurface9 * m_pDirect3DSurfaceRender; 
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	IDirect3DSurface9 * m_pBackBuffer;
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	RECT m_rtFont;
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	ID3DXFont* m_pD3DXFont;
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	D3DXFONT_DESC m_font_desc;
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};
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