You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

745 lines
33 KiB
C++

// XTPPropertyGridItemBool.h interface for the CXTPPropertyGridItemBool class.
//
// This file is a part of the XTREME PROPERTYGRID MFC class library.
// (c)1998-2012 Codejock Software, All Rights Reserved.
//
// THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE
// RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN
// CONSENT OF CODEJOCK SOFTWARE.
//
// THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED
// IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO
// YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A
// SINGLE COMPUTER.
//
// CONTACT INFORMATION:
// support@codejock.com
// http://www.codejock.com
//
/////////////////////////////////////////////////////////////////////////////
//{{AFX_CODEJOCK_PRIVATE
#if !defined(__XTPPROPERTYGRIDITEMBOOL_H__)
#define __XTPPROPERTYGRIDITEMBOOL_H__
//}}AFX_CODEJOCK_PRIVATE
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//===========================================================================
// Summary:
// CXTPPropertyGridItemBool is a CXTPPropertyGridItem derived class.
// It is used to create a Boolean value item in a Property Grid control.
//===========================================================================
class _XTP_EXT_CLASS CXTPPropertyGridItemBool : public CXTPPropertyGridItem
{
public:
//-----------------------------------------------------------------------
// Summary:
// Constructs a CXTPPropertyGridItemBool object.
// Parameters:
// strCaption - Caption of the item.
// nID - Identifier of the item.
// bValue - Initial value of item.
// pBindBool - If not NULL, then the value of this item
// Remarks:
// Class CXTPPropertyGridItemBool has no default constructor.
//
// When using the second constructor, the Identifier (nID) of the
// second constructor can be linked with a STRINGTABLE resource
// with the same id in such form "Caption\\nDescription".
//
// BINDING:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToBool member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
// See Also: BindToBool
//-----------------------------------------------------------------------
CXTPPropertyGridItemBool(LPCTSTR strCaption, BOOL bValue = FALSE, BOOL* pBindBool = NULL);
CXTPPropertyGridItemBool(UINT nID, BOOL bValue = FALSE, BOOL* pBindBool = NULL); // <COMBINE CXTPPropertyGridItemBool::CXTPPropertyGridItemBool@LPCTSTR@BOOL@BOOL*>
//-----------------------------------------------------------------------
// Summary:
// Destroys a CXTPPropertyGridItemBool object.
//-----------------------------------------------------------------------
virtual ~CXTPPropertyGridItemBool();
//-----------------------------------------------------------------------
// Summary:
// Call this method to change the item's value.
// Parameters:
// bValue - The new BOOL value of the item.
//-----------------------------------------------------------------------
virtual void SetBool(BOOL bValue);
//-----------------------------------------------------------------------
// Summary:
// Call this method to get the Boolean value of the item.
// Returns:
// TRUE if the items value is TRUE, FALSE is the items value is
// FALSE.
//-----------------------------------------------------------------------
virtual BOOL GetBool() const;
//-----------------------------------------------------------------------
// Summary:
// Call this method to bind the item to a BOOL object.
// Parameters:
// pBindBool - BOOL object to bind to item.
// Remarks:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToBool member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
//-----------------------------------------------------------------------
virtual void BindToBool(BOOL* pBindBool);
//-----------------------------------------------------------------------
// Summary:
// Call this method to set the label for true and false values in the
// drop list. By default these values are set to True and False.
// Parameters:
// strTrueText - NULL terminated string that represents the True label.
// strFalseText - NULL terminated string that represents the False label.
// Returns:
// True if successful, otherwise returns false.
//-----------------------------------------------------------------------
BOOL SetTrueFalseText(LPCTSTR strTrueText, LPCTSTR strFalseText);
public:
//-----------------------------------------------------------------------
// Summary:
// Call this method to draw bool item as check box frame
// Parameters:
// bCheckBoxStyle - TRUE to draw item as check box
// See Also: IsCheckBoxStyle
//-----------------------------------------------------------------------
void SetCheckBoxStyle(BOOL bCheckBoxStyle = TRUE);
//-----------------------------------------------------------------------
// Summary:
// Determines is item has check box style.
// Returns:
// TRUE if item drawn as check box frame.
// See Also: SetCheckBoxStyle
//-----------------------------------------------------------------------
BOOL IsCheckBoxStyle() const;
protected:
//-----------------------------------------------------------------------
// Summary:
// Call this method to change an item's value.
// Override this method to add new functionality.
// You should call the base class version of this function from your
// override.
// Parameters:
// strValue - New value of the item.
//-----------------------------------------------------------------------
virtual void SetValue(CString strValue);
//-----------------------------------------------------------------------
// Summary:
// Call this method to set the label for true or false values in the
// drop list. This method will search for the value and update it if it
// exists. If the value is also the current value for the property grid
// item, that value is updated as well.
// Parameters:
// strValueText - NULL terminated string that represents the value label.
// strNewText - NULL terminated string that represents the new value label.
// Returns:
// True if successful, otherwise returns false.
//-----------------------------------------------------------------------
BOOL SetValueText(CString& strValueText, LPCTSTR strNewText);
//-----------------------------------------------------------------------
// Summary:
// This member is called before the item becomes visible in the
// property grid.
// Remarks:
// Before the item is inserted, it is first check to see if it
// is bound to a variable, if it is, then the value of the item
// is updated with the value stored in the bound variable.
//
// OnBeforeInsert is called when an item is inserted,
// when a category is inserted, when a category or item is
// expanded, and when the sort property has changed.
//-----------------------------------------------------------------------
virtual void OnBeforeInsert();
protected:
//-----------------------------------------------------------------------
// Summary:
// This method is called when an item is drawn. Override this function if
// needed.
// Parameters:
// dc - Reference to the device context to be used for rendering an image
// of the item.
// rcValue - Bounding rectangle of the item.
// Returns:
// TRUE if item is self-drawn.
//-----------------------------------------------------------------------
virtual BOOL OnDrawItemValue(CDC& dc, CRect rcValue);
//-----------------------------------------------------------------------
// Summary:
// Call this member to retrieve the value of the item that the
// user is viewing.
// Returns:
// CString value of the data the user is currently seeing.
// I.e. If a password mask it used, then the string returned
// will be filled with asterisks (*). If no password mask is used,
// it will return the same thing as GetValue.
//-----------------------------------------------------------------------
virtual CString GetViewValue();
//-----------------------------------------------------------------------
// Summary:
// This method is called when the user presses the left mouse button
// on the item.
// Parameters:
// nFlags - Indicates whether various virtual keys are down
// (see Visual C++ documentation).
// point - Specifies the x- and y-coordinate of the cursor.
// Returns:
// TRUE if the message processed, otherwise returns FALSE.
//-----------------------------------------------------------------------
virtual BOOL OnLButtonDown(UINT nFlags, CPoint point);
//-----------------------------------------------------------------------
// Summary: This method is called to check to see if the SpaceBar was pressed and
// then "check" the item.
// Parameters:
// nChar - Specifies the virtual-key code of the given key.
// Remarks: Checks to see if the item has a checkbox style, is not read only, and
// the user pressed the SpaceBar key, if all is True, then the checkbox
// will be checked\un-checked.
// Returns: TRUE if the item has a checkbox style, is not read only, and
// the user pressed the SpaceBar key. FALSE if any other key is pressed.
// See Also: PtInCheckBoxRect
//-----------------------------------------------------------------------
virtual BOOL OnKeyDown (UINT nChar);
//-----------------------------------------------------------------------
// Summary:
// This method is called when the user double-clicks the left
// mouse button on the item.
// Parameters:
// nFlags - Indicates whether various virtual keys are down
// (see Visual C++ documentation).
// point - Specifies the x- and y-coordinate of the cursor.
//-----------------------------------------------------------------------
virtual void OnLButtonDblClk(UINT nFlags, CPoint point);
//-----------------------------------------------------------------------
// Summary: Determines if a CPoint is inside the Check Box displayed in the
// item when the check box style is used.
// Parameters:
// point - CPoint to text to see if it is inside the check box.
// Returns: TRUE if the CPoint is inside the check box, FALSE if the point is
// not inside the check box.
// See Also: OnKeyDown
//-----------------------------------------------------------------------
BOOL PtInCheckBoxRect(CPoint point);
private:
void _Init(BOOL bValue);
protected:
BOOL m_bValue; // Value of the item.
BOOL* m_pBindBool; // Binded value. This is a pointer to the variable bound to this item.
CString m_strTrueText; // Text of the TRUE label.
CString m_strFalseText; // Text of the FALSE label.
BOOL m_bCheckBoxStyle; // Check box style
private:
DECLARE_DYNAMIC(CXTPPropertyGridItemBool)
};
//===========================================================================
// Summary:
// CXTPPropertyGridItemEnum is a CXTPPropertyGridItem derived class.
// It is used to create an Enum value item in a Property Grid control.
// Remarks:
// A Enum item is used to display a list of constraints. This is
// very similar to a normal constraint list. The difference is that
// an Enum constraint list will return the Value of the constraint when
// selected, where a normal constraint wold return the text of the
// constraint.
//
// Example:
// This code illustrates how to add an item of type Enum to your grid.
// <code>
// //Adds a category to the grid called "Software"
// CXTPPropertyGridItem* pStandard = m_wndPropertyGrid.AddCategory(_T("Software"));
//
// //Adds a CXTPPropertyGridItemFlags item with a caption of "Current OS" and an initial value of 2
// //This will cause the constraint with a value of 2 to be selected
// CXTPPropertyGridItemEnum* pItem = (CXTPPropertyGridItemEnum*)(pStandard->AddChildItem(new CXTPPropertyGridItemEnum(_T("Current OS"), 2)));
//
// //Adds some constraints along with a value
// pItem->GetConstraints()->AddConstraint(_T("Windows 98"), 1);
// pItem->GetConstraints()->AddConstraint(_T("Windows 2000"), 2);
// pItem->GetConstraints()->AddConstraint(_T("Windows XP"), 3);
//
// //GetEnum will return the Data value of the constraint selected
// TRACE(_T("Enum Item Value= %d\n"), pItem->GetEnum());
//
// //GetValue will return the String of the constraint selected
// TRACE(_T("Enum Item String= %s\n"), pItem->GetValue());
// </code>
//
// See Also: CXTPPropertyGridItemEnum::SetEnum, CXTPPropertyGridItemEnum::GetEnum, CXTPPropertyGridItem::GetValue
//===========================================================================
class _XTP_EXT_CLASS CXTPPropertyGridItemEnum : public CXTPPropertyGridItem
{
public:
//-----------------------------------------------------------------------
// Summary:
// Constructs a CXTPPropertyGridItemEnum object.
// Parameters:
// strCaption - Caption of the item.
// nID - Identifier of the item.
// nValue - Initial value of item. This should be the
// value of a constraint.
// pBindEnum - If not NULL, then the value of this item
// is bound the value of this variable.
// Remarks:
// Class CXTPPropertyGridItemEnum has no default constructor.
//
// When using the second constructor, the Identifier (nID) of the
// second constructor can be linked with a STRINGTABLE resource
// with the same id in such form "Caption\\nDescription".
//
// BINDING:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToEnum member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
// See Also: BindToEnum
//-----------------------------------------------------------------------
CXTPPropertyGridItemEnum(LPCTSTR strCaption, int nValue = 0, int* pBindEnum = NULL);
CXTPPropertyGridItemEnum(UINT nID, int nValue = 0, int* pBindEnum = NULL); // <COMBINE CXTPPropertyGridItemEnum::CXTPPropertyGridItemEnum@LPCTSTR@int@int*>
//-----------------------------------------------------------------------
// Summary:
// Destroys a CXTPPropertyGridItemEnum object.
//-----------------------------------------------------------------------
virtual ~CXTPPropertyGridItemEnum();
//-----------------------------------------------------------------------
// Summary:
// Call this method to change the item's value. The
// second method is called when user click an item in the
// constraint list.
// Parameters:
// nValue - The new value of the item. This should be
// the value of a constraint.
// pConstraint - The currently selected constraint.
// See Also: CXTPPropertyGridItemEnum, GetEnum
//-----------------------------------------------------------------------
virtual void SetEnum(int nValue);
virtual void SetEnum(CXTPPropertyGridItemConstraint* pConstraint); // <COMBINE CXTPPropertyGridItemEnum::SetEnum@int>
//-----------------------------------------------------------------------
// Summary:
// Call this method to get the selected value of the item.
// Returns:
// Value of the currently selected constraint. This returns the
// value, not the text.
// See Also: CXTPPropertyGridItemEnum, SetEnum
//-----------------------------------------------------------------------
virtual int GetEnum() const;
//-----------------------------------------------------------------------
// Summary:
// Call this method to bind the item to a Enum object.
// Parameters:
// pBindEnum - Enum object to bind to item.
// Remarks:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToEnum member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
//-----------------------------------------------------------------------
virtual void BindToEnum(int* pBindEnum);
protected:
//-----------------------------------------------------------------------
// Summary:
// Call this method to change an item's value.
// Override this method to add new functionality.
// You should call the base class version of this function from your
// override.
// Parameters:
// strValue - New value of the item.
//-----------------------------------------------------------------------
virtual void SetValue(CString strValue);
//-------------------------------------------------------------------------
// Summary:
// This member is called before the item becomes visible in the
// property grid.
// Remarks:
// Before the item is inserted, it is first check to see if it
// is bound to a variable, if it is, then the value of the item
// is updated with the value stored in the bound variable.
//
// OnBeforeInsert is called when an item is inserted,
// when a category is inserted, when a category or item is
// expanded, and when the sort property has changed.
//-------------------------------------------------------------------------
virtual void OnBeforeInsert();
//-------------------------------------------------------------------------
// Summary:
// This member is called when constraints are added to this item.
// Remarks:
// OnConstraintsChanged is called when
// CXTPPropertyGridItemConstraints::AddConstraint is called.
// See Also: CXTPPropertyGridItemConstraints::AddConstraint
//-------------------------------------------------------------------------
virtual void OnConstraintsChanged();
private:
void _Init(int nValue);
protected:
int m_nValue; // Value of the item. This will contain the value of the selected constraint, not the text
int* m_pBindEnum; // Binded value. This is a pointer to the variable bound to this item.
private:
DECLARE_DYNAMIC(CXTPPropertyGridItemEnum)
};
//===========================================================================
// Summary:
// CXTPPropertyGridItemFlags is a CXTPPropertyGridItem derived class.
// It is used to create a Flags value item in a Property Grid control.
// Remarks:
// A flag item is used to combine multiple boolean values into a
// single item. When using a flag item, you must add constraints
// to the flag item. Each constraint will have a value of TRUE or
// FALSE. The flag item will have an expand button that when clicked
// will display all boolean constraints for that item. The value of
// the flag item will be the sum of all the boolean constraints with
// a value of TRUE.
//
// NOTE: Constraint values must be in powers of 2 if you will have an
// "All" constraint that indicates that the value of all boolean
// constraints is TRUE or FALSE.
//
// In the example below, the flag item's initial value will be 9, this
// value is stored in CXTPPropertyGridItemFlags::m_nValue and can be
// set with SetFlags and retrieved with GetFlags. The string value will
// be "[Windows 98; Windows 95]" and this value is stored in
// CXTPPropertyGridItem::m_strValue, which can be retrieved
// with CXTPPropertyGridItem::GetValue. You must use the SetFlags method
// to change the flag items value by code. The string value is what is
// displayed to the user.
//
// Example:
// This sample illustrates how to add an item of type Flags to your grid.
// <code>
// //Adds a category to the grid called "Software"
// CXTPPropertyGridItem* pStandard = m_wndPropertyGrid.AddCategory(_T("Software"));
//
// //Adds a CXTPPropertyGridItemFlags item with a caption of "Supported OS" and an initial value of 9
// CXTPPropertyGridItemFlags* pItem = (CXTPPropertyGridItemFlags*)(pStandard->AddChildItem(new CXTPPropertyGridItemFlags(_T("Supported OS"), 1 + 8)));
//
// //Adds a constraint that will set all items TRUE or FALSE, note the value of the constraint is the sum
// //of all the other constraints. This item will also be updated when the values of the other constraints
// //have changed.
// pItem->GetConstraints()->AddConstraint(_T("All Windows"), 1 + 2 + 4 + 8 + 16 + 32);
//
// //Adds a constraint that can have a value of TRUE or FALSE
// pItem->GetConstraints()->AddConstraint(_T("Windows 98"), 1);
// pItem->GetConstraints()->AddConstraint(_T("Windows 2000"), 2);
// pItem->GetConstraints()->AddConstraint(_T("Windows XP"), 4);
// pItem->GetConstraints()->AddConstraint(_T("Windows 95"), 8);
// pItem->GetConstraints()->AddConstraint(_T("Windows NT"), 16);
// pItem->GetConstraints()->AddConstraint(_T("Windows 2003"), 32);
//
// //This changes the value of the flag item to 21 and the string
// //caption to [Windows 98; Windows XP; Windows NT]
// pItem->SetFlags(21);
//
// //GetFlags will return the sum of all true constraints
// TRACE(_T("Flags Item Value= %d\n"), pItem->GetFlags());
//
// //GetValue will return a string containing the text of all true constraints
// TRACE(_T("Flags Item String= %s\n"), pItem->GetValue());
// </code>
//
// See Also: CXTPPropertyGridItemFlags::SetFlags, CXTPPropertyGridItemFlags::GetFlags, CXTPPropertyGridItem::GetValue
//===========================================================================
class _XTP_EXT_CLASS CXTPPropertyGridItemFlags : public CXTPPropertyGridItem
{
public:
//-----------------------------------------------------------------------
// Summary:
// Constructs a CXTPPropertyGridItemFlag object.
// Parameters:
// strCaption - Caption of the item.
// nID - Identifier of the item.
// nValue - Initial value of item. See the description
// of CXTPPropertyGridItemFlags for a more
// detailed description of this value.
// pBindFlags - If not NULL, then the value of this item
// is bound the value of this variable.
// Remarks:
// Class CXTPPropertyGridItemFlags has no default constructor.
//
// When using the second constructor, the Identifier (nID) of the
// second constructor can be linked with a STRINGTABLE resource
// with the same id in such form "Caption\\nDescription".
//
// BINDING:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToFlags member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
//
// See Also: BindToFlags
//-----------------------------------------------------------------------
CXTPPropertyGridItemFlags(LPCTSTR strCaption, int nValue = 0, int* pBindFlags = NULL);
CXTPPropertyGridItemFlags(UINT nID, int nValue = 0, int* pBindFlags = NULL); // <COMBINE CXTPPropertyGridItemFlags::CXTPPropertyGridItemFlags@LPCTSTR@int@int*>
//-----------------------------------------------------------------------
// Summary:
// Destroys a CXTPPropertyGridItemFlags object.
//-----------------------------------------------------------------------
virtual ~CXTPPropertyGridItemFlags();
//-----------------------------------------------------------------------
// Summary:
// Call this method to change the item's value.
// Parameters:
// nValue - The new value of the item. This should be the sum
// of the constraints data. See the description
// of CXTPPropertyGridItemFlags for a more
// detailed description of this value.
// See Also: CXTPPropertyGridItemFlags, GetFlags
//-----------------------------------------------------------------------
virtual void SetFlags(int nValue);
//-----------------------------------------------------------------------
// Summary:
// Call this method to get the value of the flag item. This will
// be the sum of the constraint values that have a value of TRUE,
// not the displayed text. To retrieve the text, use
// CXTPPropertyGrid::GetValue.
// Returns:
// The sum of the constraint values with a value of TRUE.
// Remarks:
// See CXTPPropertyGridItemFlags for more information.
// See Also: CXTPPropertyGridItemFlags, SetFlags, CXTPPropertyGrid::GetValue.
//-----------------------------------------------------------------------
virtual int GetFlags() const;
//-----------------------------------------------------------------------
// Summary:
// Call this method to bind the item to a flags object.
// Parameters:
// pBindFlags - Flags object to bind to item.
// Remarks:
// Variables can be bound to an item in two ways, the first is
// to pass in a variable at the time of creation, the second allows
// variables to be bound to an item after creation with the
// BindToFlags member.
//
// Bound variables store the values of the property grid items
// and can be accessed without using the property grid methods
// and properties. Bound variables allow the property grid to
// store data in variables. When the value of a PropertyGridItem
// is changed, the value of the bound variable will be changed to
// the PropertyGridItem value. The advantage of binding is that
// the variable can be used and manipulated without using
// PropertyGridItem methods and properties.
//
// NOTE: If the value of the variable is changed without using
// the PropertyGrid, the PropertyGridItem value will not be
// updated until you call CXTPPropertyGrid::Refresh.
//-----------------------------------------------------------------------
virtual void BindToFlags(int* pBindFlags);
protected:
//-----------------------------------------------------------------------
// Summary:
// Call this method to change an item's value.
// Override this method to add new functionality.
// You should call the base class version of this function from your
// override.
// Parameters:
// strValue - New value of the item.
//-----------------------------------------------------------------------
virtual void SetValue(CString strValue);
//-------------------------------------------------------------------------
// Summary:
// This member is called before the item becomes visible in the
// property grid.
// Remarks:
// Before the item is inserted, it is first check to see if it
// is bound to a variable, if it is, then the value of the item
// is updated with the value stored in the bound variable.
//
// OnBeforeInsert is called when an item is inserted,
// when a category is inserted, when a category or item is
// expanded, and when the sort property has changed.
//-------------------------------------------------------------------------
virtual void OnBeforeInsert();
//-------------------------------------------------------------------------
// Summary:
// This member is called when constraints are added to this item.
// Remarks:
// OnConstraintsChanged is called when
// CXTPPropertyGridItemConstraints::AddConstraint is called.
// See Also: CXTPPropertyGridItemConstraints::AddConstraint
//-------------------------------------------------------------------------
virtual void OnConstraintsChanged();
//-----------------------------------------------------------------------
// Summary:
// Call this method to set the read-only state of the item.
// Parameters:
// bReadOnly - Specifies whether to set or remove the read-only state of the
// item. A value of TRUE sets the state to read-only. A value of FALSE sets
// the state to read/write.
//-----------------------------------------------------------------------
virtual void SetReadOnly(BOOL bReadOnly);
//-------------------------------------------------------------------------
// Summary:
// Retrieves string notation of selected flags.
//-------------------------------------------------------------------------
virtual CString GetFlagsString();
//-------------------------------------------------------------------------
// Summary:
// This method is called to refresh child bool items.
//-------------------------------------------------------------------------
virtual void UpdateChilds();
class CXTPPropertyGridItemFlag;
private:
void _Init(int nValue);
BOOL HasFlag(const CString& strValue, CString strFlag) const;
protected:
int m_nValue; // Value of the item. This is the sum of the constraint values that have a value of TRUE.
int* m_pBindFlags; // Binded value. This is a pointer to the variable bound to this item.
private:
DECLARE_DYNAMIC(CXTPPropertyGridItemFlags)
friend class CXTPPropertyGridItemFlag;
};
//////////////////////////////////////////////////////////////////////
AFX_INLINE BOOL CXTPPropertyGridItemBool::GetBool() const {
return m_bValue;
}
AFX_INLINE int CXTPPropertyGridItemEnum::GetEnum() const {
return m_nValue;
}
AFX_INLINE int CXTPPropertyGridItemFlags::GetFlags() const {
return m_nValue;
}
#endif // #if !defined(__XTPPROPERTYGRIDITEMBOOL_H__)