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#include "sceneeditorwnd.h"
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#include "Scene/UGScene3D.h"
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SceneEditorWnd::SceneEditorWnd(UGScene3D *pScene3D):UGSceneEditorWnd(pScene3D) //调用父类的构造函数
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{
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}
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UGEditToolPack3D *SceneEditorWnd::GetEditToolPack3D()
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{
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return &this->m_EditToolPack3D;
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}
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