#include "sceneeditorwnd.h" #include "Scene/UGScene3D.h" SceneEditorWnd::SceneEditorWnd(UGScene3D *pScene3D):UGSceneEditorWnd(pScene3D) //调用父类的构造函数 { } UGEditToolPack3D *SceneEditorWnd::GetEditToolPack3D() { return &this->m_EditToolPack3D; }