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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCord;
out vec2 TexCord; // 纹理坐标
void main()
{
gl_Position = vec4(aPos.x, -aPos.y, aPos.z, 1.0); // 图像坐标和OpenGL坐标Y轴相反,
TexCord = aTexCord;
}