#ifndef MAINWINDOW_H #define MAINWINDOW_H #include "SDFPDlg.h" #include "Src/GDDC/gddcdlg.h" #include "Src/HomePage/homepagedlg.h" #include "Src/ModelCamera/modelcameradlg.h" #include "Src/RescueLoad/rescueloadwidget.h" #include #include #include #include #include #include #include #include #include #include #include #ifdef Q_OS_WIN // #include // #include // #include #endif QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); private: Ui::MainWindow *ui; void initFile(); public: void initWindow(); void initButton(); void initSignalSlot(); private slots: void toolButton_clicked(); void toolButton_2_clicked(); void toolButton_3_clicked(); void toolButton_4_clicked(); void toolButton_5_clicked(); void toolButton_6_clicked(); void toolButton_7_clicked(); void toolButton_8_clicked(); void toolButton_9_clicked(); public: GDDCdlg *m_GDDCdlg; HomePageDlg *m_HomePagedlg; RescueLoadWidget *m_rescueLoadWidget; SDFPDlg *m_SDFPDlg; // QWeb *m_qWeb; // QWebEngineView *mWeb; ModelCameraDlg *m_ModelCameraDlg; QWebEngineView *lLinkWeb; // L链 QWebEngineView *adHocNetworkWeb; // 自组网 QWebEngineView *satelliteCommWeb; // 卫通 private: QProcess *processPDT; QString exeDirPathName = ""; std::unordered_map m_allSetMap; public: void changeBtnColor(int num); private: /** * @brief 初始化UAVID与推流APPName的映射关系 */ void initUAVIDMap(); }; #endif // MAINWINDOW_H