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#include "videowidget.h"
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#if USE_WINDOW
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VideoWidget::VideoWidget(QOpenGLWindow::UpdateBehavior updateBehavior,
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QWindow *parent)
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: QOpenGLWindow(updateBehavior, parent) {
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// 初始化视图大小,由于Shader里面有YUV转RGB的代码,会初始化显示为绿色,这里通过将视图大小设置为0避免显示绿色背景
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m_pos = QPointF(0, 0);
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m_zoomSize = QSize(0, 0);
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}
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#else
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VideoWidget::VideoWidget(QWidget *parent, Qt::WindowFlags f)
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: QOpenGLWidget(parent, f) {
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// 初始化视图大小,由于Shader里面有YUV转RGB的代码,会初始化显示为绿色,这里通过将视图大小设置为0避免显示绿色背景
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m_pos = QPointF(0, 0);
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m_zoomSize = QSize(0, 0);
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}
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#endif
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VideoWidget::~VideoWidget() {
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if (!isValid())
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return; // 如果控件和OpenGL资源(如上下文)已成功初始化,则返回true。
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decodeStreamer->disconnect(this);
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stopPlay();
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stopPushStream();
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if (readStreamer) {
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readStreamer->deleteLater();
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}
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if (decodeStreamer) {
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decodeStreamer->deleteLater();
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}
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if (saveStreamer) {
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saveStreamer->deleteLater();
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}
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if (streamPusher) {
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streamPusher->deleteLater();
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}
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// 通过将相应的上下文设置为当前上下文并在该上下文中绑定帧缓冲区对象,为呈现此小部件的OpenGL内容做准备。
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this->makeCurrent();
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freeTexYUV420P();
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freeTexNV12();
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this->doneCurrent(); // 释放上下文
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// 释放
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glDeleteBuffers(1, &VBO);
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glDeleteBuffers(1, &EBO);
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glDeleteVertexArrays(1, &VAO);
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}
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bool VideoWidget::play(const QString &url) {
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// if (url.isEmpty()) return;
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if (!m_pullFlag) {
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m_pullFlag = pullStream(url);
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if (!m_pullFlag) {
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return false;
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}
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}
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// 解码线程
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if (!decodeStreamer) {
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decodeStreamer = new DecodeStream;
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connect(decodeStreamer, &DecodeStream::startDecodeSignal,
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decodeStreamer, &DecodeStream::startDecode,
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Qt::UniqueConnection);
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}
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connect(decodeStreamer, &DecodeStream::repaintSignal, this,
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&VideoWidget::repaint,
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Qt::QueuedConnection); // Qt::BlockingQueuedConnection
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decodeStreamer->moveToThread(&decodeStreamThread);
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decodeStreamThread.start();
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bool ss = readStreamer->setStreamDecoder(decodeStreamer);
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if (!ss) {
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qDebug() << "解码器初始化失败!\n";
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emit sendErrorMessageSignal("解码器初始化失败!",
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NotificationType::NOTIFICATION_ERROR);
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stopPlay();
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return false;
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}
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m_playFlag = true;
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return true;
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}
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void VideoWidget::stopPlay() {
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m_playFlag = false;
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if (decodeStreamer) {
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decodeStreamer->disconnect(this);
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// QThread::usleep(2000);
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decodeStreamer->close();
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}
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decodeStreamThread.quit();
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decodeStreamThread.wait();
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if (!m_pushFlag) {
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if (readStreamer) {
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readStreamer->close();
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}
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readStreamThread.quit();
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readStreamThread.wait();
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m_pullFlag = false;
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if (saveStreamer) {
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saveStreamer->close();
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}
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saveStreamThread.quit();
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saveStreamThread.wait();
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}
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}
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// 推流
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bool VideoWidget::pushStream(const QString &url) {
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if (url.isEmpty()) {
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return false;
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} else {
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// 先拉流
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if (!m_pullFlag) {
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m_pullFlag = this->pullStream(m_pullURL);
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if (!m_pullFlag) {
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emit sendErrorMessageSignal("获取视频流失败!", 2);
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return false;
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}
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}
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// 推流线程
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if (!streamPusher) {
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streamPusher = new PushStream;
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connect(streamPusher, &PushStream::startPushStreamSignal,
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streamPusher, &PushStream::pushStream,
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Qt::UniqueConnection);
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connect(streamPusher, &PushStream::sendErrorMessageSignal, this,
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&VideoWidget::receiveErrorMessage, Qt::UniqueConnection);
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}
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streamPusher->setRemoteIP(url);
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streamPusher->moveToThread(&pushStreamThread);
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pushStreamThread.start();
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bool ss = readStreamer->setStreamPusher(streamPusher);
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if (!ss) {
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emit sendErrorMessageSignal("推流初始化失败!", 2);
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stopPushStream();
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return false;
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}
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m_pushURL = url;
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m_pushFlag = true;
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return true;
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}
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}
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void VideoWidget::stopPushStream() {
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m_pushFlag = false;
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if (streamPusher) streamPusher->close();
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pushStreamThread.quit();
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pushStreamThread.wait();
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if (!m_playFlag) {
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if (readStreamer) readStreamer->close();
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readStreamThread.quit();
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readStreamThread.wait();
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m_pullFlag = false;
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if (saveStreamer) saveStreamer->close();
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saveStreamThread.quit();
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saveStreamThread.wait();
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}
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}
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void VideoWidget::setPullURL(const QString &url) {
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m_pullURL = url;
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}
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void VideoWidget::setPushURL(const QString &url) {
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m_pushURL = url;
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}
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void VideoWidget::setVedioSaveFileDirPath(const QString &dirPath) {
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m_videoSaveDirPath = dirPath;
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}
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void VideoWidget::repaint(AVFrame *frame) {
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try {
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QMutexLocker locker(&m_mutex);
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// 如果帧长宽为0则不需要绘制
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if (!frame || frame->width <= 0 || frame->height <= 0) return;
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if (!isValid() || frame->format == AV_PIX_FMT_NONE) {
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av_frame_unref(frame);
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return;
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}
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m_format = frame->format;
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switch (m_format) {
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case AV_PIX_FMT_YUVJ420P:
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case AV_PIX_FMT_YUV420P: // ffmpeg软解码的像素格式为YUV420P
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{
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repaintTexYUV420P(frame);
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break;
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}
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case AV_PIX_FMT_NV12: // 由于ffmpeg硬件解码的像素格式为NV12,不是YUV,所以需要单独处理
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{
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repaintTexNV12(frame);
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break;
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}
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default: {
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// av_frame_unref(frame);
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// return;
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break;
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}
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}
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av_frame_unref(frame); // 取消引用帧引用的所有缓冲区并重置帧字段。
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this->update();
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} catch (...) {
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return;
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}
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}
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/**
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* @brief 更新YUV420P图像数据纹理
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* @param frame
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*/
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void VideoWidget::repaintTexYUV420P(AVFrame *frame) {
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// 当切换显示的视频后,如果分辨率不同则需要重新创建纹理,否则会崩溃
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if (frame->width != m_size.width() || frame->height != m_size.height()) {
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freeTexYUV420P();
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}
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initTexYUV420P(frame->width, frame->height);
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if (m_texY && m_texU && m_texV) {
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m_options.setImageHeight(frame->height);
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m_options.setRowLength(frame->linesize[0]);
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m_texY->setData(QOpenGLTexture::Red, QOpenGLTexture::UInt8,
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static_cast<const void *>(frame->data[0]),
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&m_options); // 设置图像数据 Y
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m_options.setRowLength(frame->linesize[1]);
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m_texU->setData(QOpenGLTexture::Red, QOpenGLTexture::UInt8,
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static_cast<const void *>(frame->data[1]),
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&m_options); // 设置图像数据 U
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m_options.setRowLength(frame->linesize[2]);
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m_texV->setData(QOpenGLTexture::Red, QOpenGLTexture::UInt8,
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static_cast<const void *>(frame->data[2]),
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&m_options); // 设置图像数据 V
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}
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}
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/**
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* @brief 初始化YUV420P图像纹理
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* @param frame
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*/
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void VideoWidget::initTexYUV420P(int width, int height) {
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if (!m_texY) // 初始化纹理
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{
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// 创建2D纹理
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m_texY = new QOpenGLTexture(QOpenGLTexture::Target2D);
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// 设置纹理大小
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m_texY->setSize(width, height);
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// 设置放大、缩小过滤器
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m_texY->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
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QOpenGLTexture::Linear);
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// 设置图像格式
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m_texY->setFormat(QOpenGLTexture::R8_UNorm);
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// 分配内存
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m_texY->allocateStorage();
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// 记录图像分辨率
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m_size.setWidth(width);
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m_size.setHeight(height);
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resizeGL(this->width(), this->height());
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}
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if (!m_texU) {
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m_texU = new QOpenGLTexture(QOpenGLTexture::Target2D);
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m_texU->setSize(width / 2, height / 2);
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m_texU->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
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QOpenGLTexture::Linear);
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m_texU->setFormat(QOpenGLTexture::R8_UNorm);
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m_texU->allocateStorage();
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}
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if (!m_texV) // 初始化纹理
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{
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m_texV = new QOpenGLTexture(QOpenGLTexture::Target2D);
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m_texV->setSize(width / 2, height / 2);
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m_texV->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
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QOpenGLTexture::Linear);
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m_texV->setFormat(QOpenGLTexture::R8_UNorm);
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m_texV->allocateStorage();
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}
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}
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/**
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* @brief 释放YUV420P图像纹理
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*/
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void VideoWidget::freeTexYUV420P() {
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// 释放纹理
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if (m_texY) {
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m_texY->destroy();
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delete m_texY;
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m_texY = nullptr;
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}
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if (m_texU) {
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m_texU->destroy();
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delete m_texU;
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m_texU = nullptr;
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}
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if (m_texV) {
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m_texV->destroy();
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delete m_texV;
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m_texV = nullptr;
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}
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}
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/**
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* @brief 更新NV12图像数据纹理
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* @param frame
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*/
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void VideoWidget::repaintTexNV12(AVFrame *frame) {
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// 当切换显示的视频后,如果分辨率不同则需要重新创建纹理,否则会崩溃
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if (frame->width != m_size.width() || frame->height != m_size.height()) {
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freeTexNV12();
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}
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initTexNV12(frame);
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if (m_texY && m_texUV) {
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|
|
|
m_options.setImageHeight(frame->height);
|
|
|
|
|
m_options.setRowLength(frame->linesize[0]);
|
|
|
|
|
m_texY->setData(QOpenGLTexture::Red, QOpenGLTexture::UInt8,
|
|
|
|
|
static_cast<const void *>(frame->data[0]),
|
|
|
|
|
&m_options); // 设置图像数据 Y
|
|
|
|
|
m_options.setImageHeight(frame->height / 2);
|
|
|
|
|
m_options.setRowLength(frame->linesize[1] / 2);
|
|
|
|
|
m_texUV->setData(QOpenGLTexture::RG, QOpenGLTexture::UInt8,
|
|
|
|
|
static_cast<const void *>(frame->data[1]),
|
|
|
|
|
&m_options); // 设置图像数据 UV
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief 初始化NV12图像纹理
|
|
|
|
|
* @param frame
|
|
|
|
|
*/
|
|
|
|
|
void VideoWidget::initTexNV12(AVFrame *frame) {
|
|
|
|
|
if (!m_texY) // 初始化纹理
|
|
|
|
|
{
|
|
|
|
|
// 创建2D纹理
|
|
|
|
|
m_texY = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
|
|
|
|
// 设置纹理大小
|
|
|
|
|
m_texY->setSize(frame->width, frame->height);
|
|
|
|
|
// 设置放大、缩小过滤器
|
|
|
|
|
m_texY->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
|
|
|
|
|
QOpenGLTexture::Linear);
|
|
|
|
|
// 设置图像格式
|
|
|
|
|
m_texY->setFormat(QOpenGLTexture::R8_UNorm);
|
|
|
|
|
// 分配内存
|
|
|
|
|
m_texY->allocateStorage();
|
|
|
|
|
// 记录图像分辨率
|
|
|
|
|
m_size.setWidth(frame->width);
|
|
|
|
|
m_size.setHeight(frame->height);
|
|
|
|
|
resizeGL(this->width(), this->height());
|
|
|
|
|
}
|
|
|
|
|
if (!m_texUV) {
|
|
|
|
|
m_texUV = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
|
|
|
|
m_texUV->setSize(frame->width / 2, frame->height / 2);
|
|
|
|
|
m_texUV->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
|
|
|
|
|
QOpenGLTexture::Linear);
|
|
|
|
|
m_texUV->setFormat(QOpenGLTexture::RG8_UNorm);
|
|
|
|
|
m_texUV->allocateStorage();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief 释放NV12图像纹理
|
|
|
|
|
*/
|
|
|
|
|
void VideoWidget::freeTexNV12() {
|
|
|
|
|
// 释放纹理
|
|
|
|
|
if (m_texY) {
|
|
|
|
|
m_texY->destroy();
|
|
|
|
|
delete m_texY;
|
|
|
|
|
m_texY = nullptr;
|
|
|
|
|
}
|
|
|
|
|
if (m_texUV) {
|
|
|
|
|
m_texUV->destroy();
|
|
|
|
|
delete m_texUV;
|
|
|
|
|
m_texUV = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 三个顶点坐标XYZ,VAO、VBO数据播放,范围时[-1 ~ 1]直接
|
|
|
|
|
static GLfloat vertices[] = {
|
|
|
|
|
// 前三列点坐标,后两列为纹理坐标
|
|
|
|
|
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, // 右上角
|
|
|
|
|
1.0f, -1.0f, 0.0f, 1.0f, 0.0f, // 右下
|
|
|
|
|
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, // 左下
|
|
|
|
|
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f // 左上
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static GLuint indices[] = {0, 1, 3, 1, 2, 3};
|
|
|
|
|
|
|
|
|
|
void VideoWidget::initializeGL() {
|
|
|
|
|
// 初始化 OpenGL 功能
|
|
|
|
|
initializeOpenGLFunctions();
|
|
|
|
|
|
|
|
|
|
// 加载shader脚本程序
|
|
|
|
|
m_program = new QOpenGLShaderProgram(this);
|
|
|
|
|
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex,
|
|
|
|
|
":/gl/vertex.vsh");
|
|
|
|
|
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment,
|
|
|
|
|
":/gl/fragment.fsh");
|
|
|
|
|
m_program->link();
|
|
|
|
|
|
|
|
|
|
// 绑定YUV 变量值
|
|
|
|
|
m_program->bind();
|
|
|
|
|
m_program->setUniformValue("tex_y", 0);
|
|
|
|
|
m_program->setUniformValue("tex_u", 1);
|
|
|
|
|
m_program->setUniformValue("tex_v", 2);
|
|
|
|
|
m_program->setUniformValue("tex_uv", 3);
|
|
|
|
|
|
|
|
|
|
GLuint posAttr = GLuint(m_program->attributeLocation("aPos"));
|
|
|
|
|
GLuint texCord = GLuint(m_program->attributeLocation("aTexCord"));
|
|
|
|
|
|
|
|
|
|
glGenVertexArrays(1, &VAO);
|
|
|
|
|
glBindVertexArray(VAO);
|
|
|
|
|
|
|
|
|
|
glGenBuffers(1, &VBO);
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
|
|
|
|
glGenBuffers(1, &EBO); // 创建一个EBO
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
|
|
|
|
|
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
|
|
|
|
|
GL_STATIC_DRAW); // 将顶点索引数组传入EBO缓存
|
|
|
|
|
// 设置顶点坐标数据
|
|
|
|
|
glVertexAttribPointer(posAttr, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
|
|
|
|
nullptr);
|
|
|
|
|
// 启用通用顶点属性数组
|
|
|
|
|
glEnableVertexAttribArray(posAttr);
|
|
|
|
|
|
|
|
|
|
// 设置纹理坐标数据
|
|
|
|
|
glVertexAttribPointer(
|
|
|
|
|
texCord, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
|
|
|
|
reinterpret_cast<const GLvoid *>(3 * sizeof(GLfloat)));
|
|
|
|
|
|
|
|
|
|
glEnableVertexAttribArray(texCord);
|
|
|
|
|
|
|
|
|
|
// 释放
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
|
glBindVertexArray(0);
|
|
|
|
|
|
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VideoWidget::resizeGL(int w, int h) {
|
|
|
|
|
if (m_size.width() < 0 || m_size.height() < 0) return;
|
|
|
|
|
|
|
|
|
|
QScreen *screen = this->window()->windowHandle()
|
|
|
|
|
? this->window()->windowHandle()->screen()
|
|
|
|
|
: QGuiApplication::primaryScreen();
|
|
|
|
|
double scaleFactor = screen->devicePixelRatio();
|
|
|
|
|
w = static_cast<int>(w * scaleFactor);
|
|
|
|
|
h = static_cast<int>(h * scaleFactor);
|
|
|
|
|
|
|
|
|
|
// 计算需要显示图片的窗口大小,用于实现长宽等比自适应显示
|
|
|
|
|
if ((double(w) / h) < (double(m_size.width()) / m_size.height())) {
|
|
|
|
|
m_zoomSize.setWidth(w);
|
|
|
|
|
m_zoomSize.setHeight(((double(w) / m_size.width()) * m_size.height()));
|
|
|
|
|
} else {
|
|
|
|
|
m_zoomSize.setHeight(h);
|
|
|
|
|
m_zoomSize.setWidth((double(h) / m_size.height()) * m_size.width());
|
|
|
|
|
}
|
|
|
|
|
m_pos.setX(double(w - m_zoomSize.width()) / 2);
|
|
|
|
|
m_pos.setY(double(h - m_zoomSize.height()) / 2);
|
|
|
|
|
this->update(QRect(0, 0, w, h));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VideoWidget::paintGL() {
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
glViewport(m_pos.x(), m_pos.y(), m_zoomSize.width(), m_zoomSize.height());
|
|
|
|
|
|
|
|
|
|
m_program->bind();
|
|
|
|
|
m_program->setUniformValue("format", m_format);
|
|
|
|
|
|
|
|
|
|
// 绑定纹理
|
|
|
|
|
switch (m_format) {
|
|
|
|
|
case AV_PIX_FMT_YUVJ420P:
|
|
|
|
|
case AV_PIX_FMT_YUV420P: {
|
|
|
|
|
if (m_texY && m_texU && m_texV) {
|
|
|
|
|
m_texY->bind(0);
|
|
|
|
|
m_texU->bind(1);
|
|
|
|
|
m_texV->bind(2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case AV_PIX_FMT_NV12: {
|
|
|
|
|
if (m_texY && m_texUV) {
|
|
|
|
|
m_texY->bind(0);
|
|
|
|
|
m_texUV->bind(3);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glBindVertexArray(VAO);
|
|
|
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
|
|
|
|
|
glBindVertexArray(0);
|
|
|
|
|
|
|
|
|
|
// 释放纹理
|
|
|
|
|
switch (m_format) {
|
|
|
|
|
case AV_PIX_FMT_YUVJ420P:
|
|
|
|
|
case AV_PIX_FMT_YUV420P: {
|
|
|
|
|
if (m_texY && m_texU && m_texV) {
|
|
|
|
|
m_texY->release();
|
|
|
|
|
m_texU->release();
|
|
|
|
|
m_texV->release();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case AV_PIX_FMT_NV12: {
|
|
|
|
|
if (m_texY && m_texUV) {
|
|
|
|
|
m_texY->release();
|
|
|
|
|
m_texUV->release();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
m_program->release();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool VideoWidget::pullStream(const QString &url) {
|
|
|
|
|
if (url.isEmpty()) return false;
|
|
|
|
|
if (!readStreamer) {
|
|
|
|
|
readStreamer = new ReadStream;
|
|
|
|
|
connect(readStreamer, &ReadStream::startPullStreamSignal, readStreamer,
|
|
|
|
|
&ReadStream::startPullStream, Qt::UniqueConnection);
|
|
|
|
|
connect(readStreamer, &ReadStream::sendErrorMessageSignal, this,
|
|
|
|
|
&VideoWidget::receiveErrorMessage, Qt::UniqueConnection);
|
|
|
|
|
// connect(this, &VideoWidget::startPullSignal, readStreamer,
|
|
|
|
|
// &ReadStream::startPullStream, Qt::UniqueConnection);
|
|
|
|
|
}
|
|
|
|
|
if (readStreamer->openFile(url)) {
|
|
|
|
|
// 保存线程
|
|
|
|
|
if (!saveStreamer) {
|
|
|
|
|
saveStreamer = new SaveStream;
|
|
|
|
|
connect(saveStreamer, &SaveStream::startSaveStreamSignal,
|
|
|
|
|
saveStreamer, &SaveStream::startSaveStream,
|
|
|
|
|
Qt::UniqueConnection);
|
|
|
|
|
}
|
|
|
|
|
saveStreamer->setSaveFileDirPath(m_videoSaveDirPath);
|
|
|
|
|
saveStreamer->moveToThread(&saveStreamThread);
|
|
|
|
|
saveStreamThread.start();
|
|
|
|
|
|
|
|
|
|
readStreamer->setStreamSaver(saveStreamer);
|
|
|
|
|
|
|
|
|
|
qDebug() << "UIThreadID:" << QThread::currentThreadId();
|
|
|
|
|
readStreamer->moveToThread(&readStreamThread);
|
|
|
|
|
readStreamThread.start();
|
|
|
|
|
emit readStreamer->startPullStreamSignal();
|
|
|
|
|
// emit startPullSignal();
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VideoWidget::receiveErrorMessage(QString message, int type) {
|
|
|
|
|
// qDebug() << "receive message:" << message;
|
|
|
|
|
emit sendErrorMessageSignal(message, type);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QSizeF VideoWidget::getCurImgSize()
|
|
|
|
|
{
|
|
|
|
|
return m_zoomSize;
|
|
|
|
|
}
|