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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCord;
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out vec2 TexCord; // 纹理坐标
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void main()
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{
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gl_Position = vec4(aPos.x, -aPos.y, aPos.z, 1.0); // 图像坐标和OpenGL坐标Y轴相反,
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TexCord = aTexCord;
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}
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