#if !defined(AFX_SHAPE_H__BDAEA130_6A78_4D1A_8AC3_A09A364D0E5B__INCLUDED_) #define AFX_SHAPE_H__BDAEA130_6A78_4D1A_8AC3_A09A364D0E5B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. // Dispatch interfaces referenced by this interface class CPoint1; class CCallback; class CExtents; ///////////////////////////////////////////////////////////////////////////// // CShape wrapper class class CShape : public COleDispatchDriver { public: CShape() {} // Calls COleDispatchDriver default constructor CShape(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CShape(const CShape& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: long GetNumPoints(); long GetNumParts(); long GetShapeType(); void SetShapeType(long nNewValue); CPoint1 GetPoint(long PointIndex); void SetPoint(long PointIndex, LPDISPATCH newValue); long GetPart(long PartIndex); void SetPart(long PartIndex, long nNewValue); long GetLastErrorCode(); CString GetErrorMsg(long ErrorCode); CCallback GetGlobalCallback(); void SetGlobalCallback(LPDISPATCH newValue); CString GetKey(); void SetKey(LPCTSTR lpszNewValue); BOOL Create(long ShpType); BOOL InsertPoint(LPDISPATCH NewPoint, long* PointIndex); BOOL DeletePoint(long PointIndex); BOOL InsertPart(long PointIndex, long* PartIndex); BOOL DeletePart(long PartIndex); CExtents GetExtents(); CString SerializeToString(); BOOL CreateFromString(LPCTSTR Serialized); BOOL PointInThisPoly(LPDISPATCH pt); CPoint1 GetCentroid(); double GetLength(); double GetPerimeter(); double GetArea(); BOOL Relates(LPDISPATCH Shape, long Relation); double Distance(LPDISPATCH Shape); CShape Buffer(double Distance, long nQuadSegments); CShape Clip(LPDISPATCH Shape, long Operation); BOOL Contains(LPDISPATCH Shape); BOOL Crosses(LPDISPATCH Shape); BOOL Disjoint(LPDISPATCH Shape); BOOL Equals(LPDISPATCH Shape); BOOL Intersects(LPDISPATCH Shape); BOOL Overlaps(LPDISPATCH Shape); BOOL Touches(LPDISPATCH Shape); BOOL Within(LPDISPATCH Shape); CShape Boundry(); CShape ConvexHull(); BOOL GetIsValid(); BOOL GetXy(long PointIndex, double* x, double* y); BOOL GetPartIsClockWise(long PartIndex); BOOL ReversePointsOrder(long PartIndex); BOOL GetIntersection(LPDISPATCH Shape, VARIANT* Results); CPoint1 GetCenter(); long GetEndOfPart(long PartIndex); CShape GetPartAsShape(long PartIndex); CString GetIsValidReason(); CPoint1 GetInteriorPoint(); CShape Clone(); BOOL Explode(VARIANT* Results); BOOL put_XY(long PointIndex, double x, double y); BOOL ExportToBinary(VARIANT* bytesArray); BOOL ImportFromBinary(const VARIANT& bytesArray); void FixUp(LPDISPATCH* retval); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SHAPE_H__BDAEA130_6A78_4D1A_8AC3_A09A364D0E5B__INCLUDED_)